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  1. #221
    Player
    Welsper59's Avatar
    Join Date
    Mar 2012
    Posts
    2,427
    Character
    Eros Maxima
    World
    Leviathan
    Main Class
    Archer Lv 60
    Quote Originally Posted by Yallaid View Post
    i think that having 1 or 3 tiers could work. but having only 2 is especially unbalanced and leads to people feeling left out, which is why i think these discussions have become more heated and accusatory than they were during the 2.x days.
    I'm a little curious about why 1 would work in not making people feel left out, but 2 does. The entire reason why an easier raid system exists is for people to experience it, thus not being left out of the games content (outside of difficulty experiences). Is it because the faceroll mode makes them feel like they need to take on harder challenges, but fail to because Savage is much more at the opposite end of the difficulty meter? Shouldn't that mean that even more people would feel included if only ~1% of the player base are the only ones to be disappointed by the overall "easier" Savage tier?

    Keep in mind that this topic is centered around the opinion of an extremely small percentage of players, even among those of world first participation. In particular, the OP is actively in favor of the very thing that got players riled up against the devs when Gordias was released. XIV has never, even during (most of) Coil, been considered a sort of "Hell on Earth" style of difficulty to achieve game. This means that the design philosophy does not prioritize an unnecessary degree of inclusion to its content (i.e. our lack of that middle ground).

    Of course, it'd be nice to have varying degrees of difficulty beyond just super easy and super hard for many things. I doubt the devs are against the idea as well, but it just comes down to how much priority that would take if it would interfere with their current plans. Plans that, as has frequently been confirmed, are decided far in advance.

    Best case scenario (realistically): They're dumbing down Savage mode a little in preparation for future iterations. A better stepping stone, if you will. They'd be able to gradually let players learn and focus their attention on the need to improve. Throwing them right into the lions den, like was the case with Gordias, was a major failure that hurt the community quite badly.

    Had it been an easier approach that gradually worked into something like Midas (not so much Gordias), then that's likely to be only beneficial to the raiding community. Some may grow tired of it, like the OP, but that small loss is not even remotely worth thinking about compared to the entirety of the games population and the negative impact that feeling like you could never beat something has. It just requires learning and SE guiding players through it gradually. Think T5, which was a nightmare for many people. Those mechanics now, after becoming familiar with them, are nothing at all like it once was.
    (4)

  2. #222
    Player
    Felsea83's Avatar
    Join Date
    Sep 2016
    Posts
    4
    Character
    Felsea Stryfe
    World
    Lich
    Main Class
    Warrior Lv 60
    I respect yoshi-p for his attitude. It's just a game. Even though he is probably on mega coin and gets to,probably, play all day long...as a job!! Still, he listens and applies what he can. I trust him with the future of this game. It's a great game and now it's even bigger for the more casual player that has other things to do in real life. *salute*
    (3)

  3. #223
    Player
    Yukiko's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Nominsa
    Posts
    2,435
    Character
    Yukihko Kuroshima
    World
    Ragnarok
    Main Class
    Summoner Lv 70
    Quote Originally Posted by basketofseals View Post
    I want to emphasize how this isn't a bad trade-off. Anyone who played 1.0 can tell you that while the game was certainly visually very impressive, there was pretty much no gameplay. Under the old direction we'd probably have a fully animated MSQ and nothing else.

    It's not hard to think about what could have been. Just seeing that Gaius vs the Scions fight is holy jesus amazing, but we got to allocate our money somehow.
    Not entirely true because it was rushed out way too early before it was finished.
    It was announced to start with 4 towns - cancelled
    We had a very complex element wheel - cancelled
    Stamina system - stopped evolving into something better
    primals - way more planed than we had on release
    crafting - crafter only was possible but not much to craft
    (2)
    Quote Originally Posted by Blackoutz View Post
    Naja ich hab einfach gemerkt, dass man mit Mut und Freundlichkeit viel weiter kommt und den Menschen eine Freude macht :3
    Weißt du, wenn wir alle an einem Strang hier im Forum ziehen, dann kommen wir einfach so viel weiter und stärken die gesammte Community <3

  4. #224
    Player

    Join Date
    Jan 2016
    Location
    Chicago IL
    Posts
    384
    Quote Originally Posted by Kaurie View Post
    Casual doesn't mean bad though. One can play casually and be a skilled player. I definitely would not say that Normal Alexander is midcore level of content.
    Ah my mistake. I thought you were using the bad meaning of the word. Sorry for the mistake. :O
    (1)

  5. #225
    Player
    Pasquale's Avatar
    Join Date
    Jan 2015
    Posts
    85
    Character
    Pasquale Omega
    World
    Ragnarok
    Main Class
    Gladiator Lv 60
    Quote Originally Posted by Baguette9 View Post
    So, why haven't you cleared yet, if it's so easy?
    Actually at a12s we are raiding 5 hours each day lol
    (3)

  6. #226
    Player
    Zojha's Avatar
    Join Date
    Aug 2015
    Posts
    3,565
    Character
    Lodestone Bait
    World
    Pandaemonium
    Main Class
    Gladiator Lv 1
    Quote Originally Posted by Yallaid View Post
    I said that having 3 tiers reasonably follows because there are 3 distinct classes of players [...]
    Uhm...the latter two are not distinct at all, because "capability" or "skill" is a spectrum, rather than structured in levels. So within the "more capable" and "less capable" "classes" you put, there is another division - some people are more more capable, others are less more capable and in those "classes", again, there are differences. You can do that division ad infinitum.

    Thus, the more difficulties you put up, the more people will be able to find one that suits them, so yes - 3 is better than 2. However, you could put up 10 different difficulties and some people would still end up feeling left out because they're in between two of them - that's just how it is.
    (0)

  7. #227
    Player
    ADVSS's Avatar
    Join Date
    Mar 2016
    Posts
    2,397
    Character
    Advent Shadowsoul
    World
    Zalera
    Main Class
    Dark Knight Lv 80
    idk about you guys but i feel like im gonna try savage for once this time. they did some really good things that were suggested, different looking gear from story to savage mode, also the weapons look really awesome, though i feel like they shouldve added a bridge quest for the relic but oh well. I know for a fact that just because world first prog groups cleared it in a couple days wont mean its just that easy, but it looks like something thats obtainable with a good amount of effort
    (7)

  8. #228
    Player
    Mindylou's Avatar
    Join Date
    Feb 2014
    Posts
    263
    Character
    Hot Lips
    World
    Hyperion
    Main Class
    Conjurer Lv 69
    Quote Originally Posted by Pasquale View Post
    Is like u say , if 99% of players are social/mid and 1% hc , they should make 99% casual/mid content and 1% content for hc. But now we have 100% for the first part
    casuals pay the bills cha-ching! $$ ... not happy?
    find a game that suits you better, that really is your only solution. (and that is not meant to be rude, its just fact)

    I agree there should be some uber hard content for you guys, I do. BUT if it isn't here by now it isn't going to be, find a game that better suits your needs. I have left many games for my own personal reasons...its just a game after all .....isn't it?
    (5)

  9. #229
    Player
    basketofseals's Avatar
    Join Date
    Jul 2015
    Posts
    815
    Character
    Verrine Mercer
    World
    Balmung
    Main Class
    Samurai Lv 86
    Quote Originally Posted by Yukiko View Post
    Not entirely true because it was rushed out way too early before it was finished.
    It was announced to start with 4 towns - cancelled
    We had a very complex element wheel - cancelled
    Stamina system - stopped evolving into something better
    primals - way more planed than we had on release
    crafting - crafter only was possible but not much to craft
    This doesn't refute my point at all. It doesn't matter what should have been better or should have been available, ultimately, it wasn't. FFXIV 1.0 wasn't in development for a short period of time, and time they had, they spent it on graphics to the detriment of everything else.
    (1)

  10. #230
    Player
    Velhart's Avatar
    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    2,849
    Character
    Velhart Aurion
    World
    Hyperion
    Main Class
    Machinist Lv 80
    Quote Originally Posted by Yukiko View Post
    You cant say that...
    If you played Limsa Storyline in 1.x, then you know why Y'shtola hasnt won against the ascian.
    Y'shtola was not as week as she is since 2.x...

    Somehow i get the feeling the savage after alexander will involve one of the other 2 storylines and i gonna LOVE it. I really like to know what happened with the other 2 stories (i played all 3)
    Yes I can say that. The story in Limsa 1.0 is not a story segment of 2.0 or 3.0. Trauchefaunt(however you spell it) hasn't even been remotely mentioned until til now. He is still not relevant to the MSQ unless they physically put him in there. Right now he is only relevant(kind of) to the Alexander story.

    Again, raid stories are not directly tied to the 2.0/3.0 campaigns. You could never do raids and it would affect little to nothing at all in the MSQ. Even in the 3.4 story, the biggest mention of Coils was "Ohh hey remember when we beat Bahamut? That was cool."

    Quote Originally Posted by Auteur View Post
    This game, unlike the F2P games, is not meant to be a second job and I'm sure a lot of people playing FF14 would prefer that it not emulate the Korean grinders.
    Yet they give us relic quest grinds. Gives us a deep dungeon grind. Tomestone grinding. SE makes content with grind and RNG in mind all the time.
    (2)
    Last edited by Velhart; 10-02-2016 at 03:32 AM.

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