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  1. #1
    Player
    Ramen's Avatar
    Join Date
    Apr 2012
    Posts
    194
    Character
    Ramen Denkeim
    World
    Excalibur
    Main Class
    Thaumaturge Lv 62
    Quote Originally Posted by Fyce View Post
    which is why I'm making a little tool to help me calculate stuff and try combinations. Here are the stats of Ramen just above:
    Hi, Thanks a lot for the tool development. I was asking the community before but seems most were clueless even to how complex the issue is, such as choose which 4 members out of 8 particular members, how to plan the 3 training sections...
    So far, I'm using someone's Google Sheet to do the calculation, but your interface definitely looks much clearer.

    Thanks for your help to the community.

    PS... is it possible to put a 9th placement as "new enlistment"? Since you have to recruit or dismiss the first new enlistment in order to see next new enlistment, so one more place is ok... since new enlistment maybe can dramatically change everything...but, by doing so, will increase your data array tho @@:::
    (0)
    Last edited by Ramen; 10-02-2016 at 02:24 PM.

  2. #2
    Player
    Fyce's Avatar
    Join Date
    Oct 2013
    Posts
    1,755
    Character
    Fyce Alvey
    World
    Cerberus
    Main Class
    Summoner Lv 100
    Quote Originally Posted by Ramen View Post
    Hi, Thanks a lot for the tool development. I was asking the community before but seems most were clueless even to how complex the issue is, such as choose which 4 members out of 8 particular members, how to plan the 3 training sections...
    So far, I'm using someone's Google Sheet to do the calculation, but your interface definitely looks much clearer.

    Thanks for your help to the community.

    PS... is it possible to put a 9th placement as "new enlistment"? Since you have to recruit or dismiss the first new enlistment in order to see next new enlistment, so one more place is ok... since new enlistment maybe can dramatically change everything...but, by doing so, will increase your data array tho @@:::
    This doc received an update since someone datamined all the stats for all the units levels depending on their job. So manually setting the stats of your units is already obsolete. Same for the required missions' stats, we have everything 'til Lv.35.

    But there's still room for improvements. For example, this doc from /u/FFXIV_Machinist makes you choose your recruits via their names... but that doesn't serve any purpose since you can change the class of your recruits, meaning that the link between the name of a recruit and its class isn't set in stone. Another thing is that toggling recruits in and out quickly isn't possible on that doc, you have to go down each dropdown list.

    And I'm pretty sure that sooner than later we'll see real "squadron solvers" where you put all your raw stats and the tool tells you what's the best combination.
    (2)