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  1. #111
    Player
    lamerider's Avatar
    Join Date
    Oct 2011
    Posts
    80
    Character
    Mr Sux
    World
    Behemoth
    Main Class
    Gladiator Lv 1
    hmm i think this may cause problem as you worry about.
    but i also think this definetely worth trying.
    i think those ppl who is used to play old/eq/wow style may don't like this idea, but to be honest i wanted something new..
    if it fails , then fix it again?
    and i also think change some threat amount to fix those /tank/healer/mage problem.
    well just imo
    (2)

  2. #112
    Player
    Nakiamiie's Avatar
    Join Date
    Apr 2011
    Location
    Limsa Lominsa
    Posts
    1,556
    Character
    Maelina Sylfei
    World
    Hyperion
    Main Class
    Conjurer Lv 64
    Scaling of abilities to a player's level is not a step in the right direction.
    I don't see that as a wrong step, really. Of course we will have to rethink our strategies, but that's not a bad thing. Quite the contrary, having tiered abilities was more of a hassle for me than anything else.
    Having played a WHM for years in FFXI I understand the thing about hate control, etc. but I seriously doubt Yoshi-P and the devs didn't think about it. I'm really interested in this scaling of abilities.
    (4)
    LOL cash shop! SE's way to tell their player how they appreciate them... pull the carrot and empty your pockets $$$
    And to those who support it: you are kicking yourselves. -- We just need to sit back and laugh at people with cash shop items.
    (Marvelous economics IQ test!)

  3. #113
    Player
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,620
    Quote Originally Posted by Nakiamiie View Post
    I don't see that as a wrong step, really. Of course we will have to rethink our strategies, but that's not a bad thing. Quite the contrary, having tiered abilities was more of a hassle for me than anything else.
    Having played a WHM for years in FFXI I understand the thing about hate control, etc. but I seriously doubt Yoshi-P and the devs didn't think about it. I'm really interested in this scaling of abilities.
    yeah, as a friend said, it is ridiculous that people actually believe the devs would come up with this idea without even thinking about mp, enmity, etc. like, seriously.
    (2)

  4. #114
    Player
    Themis's Avatar
    Join Date
    Oct 2011
    Location
    Gridania
    Posts
    396
    Character
    Temisu Namisu
    World
    Kujata
    Main Class
    Red Mage Lv 90
    Gonna plop this here. I put it in another thread but it's relevant here. Also; too many threads on the same crap.
    ---
    The biggest arguments I've seen involve "I have no/little MP but I want to do damage" and "I want to do damage and not get too much enmity".

    Enmity, we have no idea how these new abilities are going to affect that. If spells generate the same amount regardless of damage dealt, then there's really no issue. If it does then there'll be a scale for that, that is hopefully easily adjustable in the event that "it doesn't work quite as intended". Plus, you never know. These new class traits might just help towards that kind of thing anyway. CNJ/WHM may get 'Tranquil Heart' like traits to cut down enmity gain on healing. Either way, being mindful of your enmity and not continuously throwing out low tier cures.

    This system also lends itself to more strategic game play. If (and I'm hoping this is so) PLD gains abilities to look after themselves and their party members (own healing abilities and Cover etc) means you can let your PLD get his target's attention and you go from there. It also makes using other tanks more and more risky. Sure, your MRD/WAR can tank but he will need help from his healers to do so, thus having an impact on enmity control and strategy. Being able to just hand out cures without thinking much doesn't sound fun. Maybe this system will promote thinking first.

    As for not having enough MP, that comes down to play style. I prefer to not have my MP run low, and if it does I focus on trying to recover it or use it more efficiently. Being an XI career RDM taught be to savour each MP I had. If I'm in a healing role, I'm not going to be doing any nuking. The party depends on me having MP to heal them, so that's what I use my MP for. It's called team dynamics. And the same principle applies in XIV. Either use MP more effectively, or carry a lot of ethers around if you insist on extra duty activities.

    Also, as I said before, MP used (and in turn, enmity gained) should reflect the damage done/healed. That'll improve this system a lot.
    (2)

  5. #115
    Player
    Keith_Dragoon's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,977
    Character
    Keith Dragoon
    World
    Zalera
    Main Class
    Conjurer Lv 90
    I Also agree, I (here it comes) DIDN'T spam Cure 5/6 on my whm when I got them, I pulled a combo of regen 2/3 and cure 3/4 saving 5 for an emergency and 6 for "omg he has 1 hp!".

    Also I am not a fan of skills auto-setting and being permalocked on my bar. Its fine if they wanna make slot cost corss class onry but I would rather have an empty slot then a skill I probly won't ever use.
    (1)
    Last edited by Keith_Dragoon; 11-14-2011 at 01:34 PM. Reason: I was busy watching Supernatural ignore my non edited post!


    Keith Dragoon - Ambassador of Artz and Adorable

  6. #116
    Player
    Betelgeuzah's Avatar
    Join Date
    Mar 2011
    Posts
    3,083
    Character
    Captain Lalafist
    World
    Odin
    Main Class
    Arcanist Lv 82
    Quote Originally Posted by Keith_Dragoon View Post
    Also I am not a fan of skills auto-setting and being permalocked on my bar. Its fine if they wanna make slot cost corss class onry but I would rather have an empty slot then a skill I probly won't ever use.
    The point of trimming down the available skills is to make every one of them have a use.
    (2)

  7. #117
    Player
    BruceyBruceyBangBang's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    1,678
    Character
    Boye Fran
    World
    Leviathan
    Main Class
    Pugilist Lv 60
    Quote Originally Posted by Murugan View Post
    While I think the information they release next might address this concern, your solution to people's concerns of enmity management is that "it won't matter, because healing won't generate much enmity"? I guess MP management concerns are also "useless arguments" because you think they are going to make MP a non-issue in 1.20?

    I sure hope you are wrong, because if you were they would be greatly over-simplifying a party combat system they just recently began to address after almost a year of broken mechanics.
    it was mentioned there will be new spells/abilities. Regen spell? Hmm... no way of knowing. It's all speculation. All of it. Til next week. This gives you a little longer to irrationally freak out about what could be happening that most likely wont happen.
    (3)

  8. #118
    Player
    Keith_Dragoon's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,977
    Character
    Keith Dragoon
    World
    Zalera
    Main Class
    Conjurer Lv 90
    Quote Originally Posted by Betelgeuzah View Post
    The point of trimming down the available skills is to make every one of them have a use.
    Yea I understand that but the question comes in, will they adjust emnity to coincide with the single tier spells since we can't downgrade our heals to pull less hate we are kinda trapped into the dropping cure nukes for any and everyone who gets cured instead of a nice buffer to ensure death does not come knocking for them sooner. Ontop of that the MP cost depending on how they execute it will either be too low or too high unless they settle on a middle-ground ammount of MP for said spell.

    All spells aside from cure/curaga aren't really effected much except I had hoped to see new spell animations for each tier of the nukes like in all the older FFs (fire 2 is bigger and more flashy then fire 1, etc).

    If they did adjust it to find a good balance then I can live with that but would be a very sad panda. :<
    (0)


    Keith Dragoon - Ambassador of Artz and Adorable

  9. #119
    Player
    viion's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    4,206
    Character
    Sky Box
    World
    Ragnarok
    Main Class
    Marauder Lv 90
    Quote Originally Posted by Answa View Post
    This makes no sense, because you don't know the changes, specifically.
    I dont need to know specifically.

    I personally dont give a shit about the changes in spells themself, I do give a shit about tiers, which we've been given thorough information on. And that is what the OP is also talking about, p2 is about the new skill lists, we've been told enough about how the new system will work to be able to provide information

    Not to mention, if they didnt want feedback, why post it at all!?

    Swear some of you should donate your brains now as its that useless.
    (1)

  10. #120
    Player
    Betelgeuzah's Avatar
    Join Date
    Mar 2011
    Posts
    3,083
    Character
    Captain Lalafist
    World
    Odin
    Main Class
    Arcanist Lv 82
    Quote Originally Posted by Keith_Dragoon View Post
    Yea I understand that but the question comes in, will they adjust emnity to coincide with the single tier spells since we can't downgrade our heals to pull less hate we are kinda trapped into the dropping cure nukes for any and everyone who gets cured instead of a nice buffer to ensure death does not come knocking for them sooner. Ontop of that the MP cost depending on how they execute it will either be too low or too high unless they settle on a middle-ground ammount of MP for said spell.
    The thing is, just because tiers are removed that does not indicate that healing spells will be condensed into one.

    If the characteristics of each new healing spell are different enough, treating them like different tiers of the same spell wouldn't make much sense in my opinion. What we will most likely get is three spells, low MP cost medium MP cost and high MP cost with varying characteristics. Every one of them will retain their usefulness at any given level considering they will grow in potency automatically.
    (1)

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