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  1. #141
    Player
    Estellios's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    4,250
    Character
    Yoso Carrasco
    World
    Hyperion
    Main Class
    Monk Lv 77
    Quote Originally Posted by syntaxlies View Post
    people keep talking about the mage combos reducing enmity. these Single player combos refer to hitting the target from different sides which may not be possible in alot of boss fights. When fighting something like ifrit were there is limited safe ground to stand on having your mages running around the map will be a bad idea.
    There's other conditions besides that. The enmity bonus WS example only needed the first skill to hit, and direction didn't matter at all except for doing more damage from the front with the first WS. In fact you don't need to position at all for combos, but the individual WS examples had great bonuses for doing so.
    (0)

  2. #142
    Player
    Keith_Dragoon's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,977
    Character
    Keith Dragoon
    World
    Zalera
    Main Class
    Conjurer Lv 90
    Quote Originally Posted by Betelgeuzah View Post
    The thing is, just because tiers are removed that does not indicate that healing spells will be condensed into one.

    If the characteristics of each new healing spell are different enough, treating them like different tiers of the same spell wouldn't make much sense in my opinion. What we will most likely get is three spells, low MP cost medium MP cost and high MP cost with varying characteristics. Every one of them will retain their usefulness at any given level considering they will grow in potency automatically.
    In that case wouldn't the same concept apply to most if not all DoM spells? If so that would defeat the purpose of the revamp. Either way I'm still a sad panda :<

    Oh and at the other guy who asked why. It's because I like less clutter on my UI and prefer my skill bar to be very neat and simple not packed with everything a-z with no option to remove.
    (0)
    Last edited by Keith_Dragoon; 11-15-2011 at 03:16 AM.


    Keith Dragoon - Ambassador of Artz and Adorable

  3. #143
    Player
    Lienn's Avatar
    Join Date
    Mar 2011
    Posts
    1,949
    Character
    Lienn Deleene
    World
    Gungnir
    Main Class
    Alchemist Lv 50
    A point ppl isn't taking into consideration is the medicines...it's very possible of them thinking about making a "self-healing" system and this is why only 1 heal is needed.

    You see...at 2.0 concept art is showing over 140 potions at action bar...which is meant to be a 999 stack, AKA "use-all-the-time" stuff...very different from FFXI where meds were very situational.

    I believe that they might be planning it in a way WHM may only heal in emergencies, all other time just focusing on buffs and status affliction healing.

    It was already about time of them to play fair with us and show at once the actions of classes AND jobs...it's much easier to understand stuff when you don't have to guess/assume 90% of the scenario. :/
    (1)

  4. #144
    Player
    Join Date
    Aug 2011
    Location
    Grid
    Posts
    982
    Quote Originally Posted by Lienn View Post
    A point ppl isn't taking into consideration is the medicines...it's very possible of them thinking about making a "self-healing" system and this is why only 1 heal is needed.

    You see...at 2.0 concept art is showing over 140 potions at action bar...which is meant to be a 999 stack, AKA "use-all-the-time" stuff...very different from FFXI where meds were very situational.

    I believe that they might be planning it in a way WHM may only heal in emergencies, all other time just focusing on buffs and status affliction healing.

    It was already about time of them to play fair with us and show at once the actions of classes AND jobs...it's much easier to understand stuff when you don't have to guess/assume 90% of the scenario. :/
    I can hear the rage already...
    (0)

  5. #145
    Player
    Betelgeuzah's Avatar
    Join Date
    Mar 2011
    Posts
    3,083
    Character
    Captain Lalafist
    World
    Odin
    Main Class
    Arcanist Lv 82
    Quote Originally Posted by Keith_Dragoon View Post
    In that case wouldn't the same concept apply to most if not all DoM spells?
    There will be trimming, yes. I don't see how that translates to defeating the purpose of the revamp though. It had to be done.
    (1)

  6. #146
    Player
    Estellios's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    4,250
    Character
    Yoso Carrasco
    World
    Hyperion
    Main Class
    Monk Lv 77
    Quote Originally Posted by Lienn View Post
    It was already about time of them to play fair with us and show at once the actions of classes AND jobs...it's much easier to understand stuff when you don't have to guess/assume 90% of the scenario. :/
    Yes because jobs are already nearly completed and they want to hold them until February just because.

    Jobs will be specializations so it's safe to say that the class actions will give you an idea what they want to do with the Jobs. You can pretty much tell what a job is going to specialize in already, barring Monk and Bard.
    (0)

  7. #147
    Player
    xanj's Avatar
    Join Date
    Apr 2011
    Posts
    70
    Character
    Linthiel Veyvictus
    World
    Hyperion
    Main Class
    Arcanist Lv 60
    id have to say i disagree this is a great thing its worked well with every game ive seen it done in (wow) just so u know im not a fanboy am i the only one asking will there ever be a mail system?
    (1)

  8. #148
    Player
    Estellios's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    4,250
    Character
    Yoso Carrasco
    World
    Hyperion
    Main Class
    Monk Lv 77
    Eventually yeah, but it seems like it won't be till closer to/when 2.0 releases and they implement the new servers.
    (0)

  9. #149
    Player
    Mishakai's Avatar
    Join Date
    Mar 2011
    Posts
    459
    Character
    Mishakai Katyn
    World
    Balmung
    Main Class
    Gladiator Lv 50
    I love the idea.. instead of having multiple versions of the same spell/ability to take up space on my toolbar, I get new and different abilities.

    I/II/III versions of abilities are literally a decades leap backwards.
    (2)
    Proud owner of a Goobbue Mount

  10. #150
    Player

    Join Date
    May 2011
    Location
    Gridania
    Posts
    1,302
    Quote Originally Posted by Mishakai View Post
    I love the idea.. instead of having multiple versions of the same spell/ability to take up space on my toolbar, I get new and different abilities.

    I/II/III versions of abilities are literally a decades leap backwards.
    Well this for one (although decades is one heck of an exageration)

    One thing that may or may not become relavent, is that they only mention class abilities, and they never say if class abilitiy space is also job ability space.

    It possible that Jobs may be capable to add onto the total number of abilities we may have access too.
    (1)

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