Results 1 to 10 of 153

Hybrid View

  1. #1
    Player
    Keith_Dragoon's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,977
    Character
    Keith Dragoon
    World
    Zalera
    Main Class
    Conjurer Lv 90
    I Also agree, I (here it comes) DIDN'T spam Cure 5/6 on my whm when I got them, I pulled a combo of regen 2/3 and cure 3/4 saving 5 for an emergency and 6 for "omg he has 1 hp!".

    Also I am not a fan of skills auto-setting and being permalocked on my bar. Its fine if they wanna make slot cost corss class onry but I would rather have an empty slot then a skill I probly won't ever use.
    (1)
    Last edited by Keith_Dragoon; 11-14-2011 at 01:34 PM. Reason: I was busy watching Supernatural ignore my non edited post!


    Keith Dragoon - Ambassador of Artz and Adorable

  2. #2
    Player
    Betelgeuzah's Avatar
    Join Date
    Mar 2011
    Posts
    3,083
    Character
    Captain Lalafist
    World
    Odin
    Main Class
    Arcanist Lv 82
    Quote Originally Posted by Keith_Dragoon View Post
    Also I am not a fan of skills auto-setting and being permalocked on my bar. Its fine if they wanna make slot cost corss class onry but I would rather have an empty slot then a skill I probly won't ever use.
    The point of trimming down the available skills is to make every one of them have a use.
    (2)

  3. #3
    Player
    Keith_Dragoon's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,977
    Character
    Keith Dragoon
    World
    Zalera
    Main Class
    Conjurer Lv 90
    Quote Originally Posted by Betelgeuzah View Post
    The point of trimming down the available skills is to make every one of them have a use.
    Yea I understand that but the question comes in, will they adjust emnity to coincide with the single tier spells since we can't downgrade our heals to pull less hate we are kinda trapped into the dropping cure nukes for any and everyone who gets cured instead of a nice buffer to ensure death does not come knocking for them sooner. Ontop of that the MP cost depending on how they execute it will either be too low or too high unless they settle on a middle-ground ammount of MP for said spell.

    All spells aside from cure/curaga aren't really effected much except I had hoped to see new spell animations for each tier of the nukes like in all the older FFs (fire 2 is bigger and more flashy then fire 1, etc).

    If they did adjust it to find a good balance then I can live with that but would be a very sad panda. :<
    (0)


    Keith Dragoon - Ambassador of Artz and Adorable

  4. #4
    Player
    Betelgeuzah's Avatar
    Join Date
    Mar 2011
    Posts
    3,083
    Character
    Captain Lalafist
    World
    Odin
    Main Class
    Arcanist Lv 82
    Quote Originally Posted by Keith_Dragoon View Post
    Yea I understand that but the question comes in, will they adjust emnity to coincide with the single tier spells since we can't downgrade our heals to pull less hate we are kinda trapped into the dropping cure nukes for any and everyone who gets cured instead of a nice buffer to ensure death does not come knocking for them sooner. Ontop of that the MP cost depending on how they execute it will either be too low or too high unless they settle on a middle-ground ammount of MP for said spell.
    The thing is, just because tiers are removed that does not indicate that healing spells will be condensed into one.

    If the characteristics of each new healing spell are different enough, treating them like different tiers of the same spell wouldn't make much sense in my opinion. What we will most likely get is three spells, low MP cost medium MP cost and high MP cost with varying characteristics. Every one of them will retain their usefulness at any given level considering they will grow in potency automatically.
    (1)

  5. #5
    Player
    Keith_Dragoon's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,977
    Character
    Keith Dragoon
    World
    Zalera
    Main Class
    Conjurer Lv 90
    Quote Originally Posted by Betelgeuzah View Post
    The thing is, just because tiers are removed that does not indicate that healing spells will be condensed into one.

    If the characteristics of each new healing spell are different enough, treating them like different tiers of the same spell wouldn't make much sense in my opinion. What we will most likely get is three spells, low MP cost medium MP cost and high MP cost with varying characteristics. Every one of them will retain their usefulness at any given level considering they will grow in potency automatically.
    In that case wouldn't the same concept apply to most if not all DoM spells? If so that would defeat the purpose of the revamp. Either way I'm still a sad panda :<

    Oh and at the other guy who asked why. It's because I like less clutter on my UI and prefer my skill bar to be very neat and simple not packed with everything a-z with no option to remove.
    (0)
    Last edited by Keith_Dragoon; 11-15-2011 at 03:16 AM.


    Keith Dragoon - Ambassador of Artz and Adorable

  6. #6
    Player
    Betelgeuzah's Avatar
    Join Date
    Mar 2011
    Posts
    3,083
    Character
    Captain Lalafist
    World
    Odin
    Main Class
    Arcanist Lv 82
    Quote Originally Posted by Keith_Dragoon View Post
    In that case wouldn't the same concept apply to most if not all DoM spells?
    There will be trimming, yes. I don't see how that translates to defeating the purpose of the revamp though. It had to be done.
    (1)

  7. #7
    Player
    Charismatic's Avatar
    Join Date
    Jul 2011
    Posts
    481
    Character
    Patricia Lanvaldear
    World
    Sargatanas
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by Keith_Dragoon View Post
    I would rather have an empty slot then a skill I probly won't ever use.
    (3)

Tags for this Thread