Quote Originally Posted by Viridiana View Post
Hmm. . . CNJ abilities (pulled out of my arse).

1. Wall (there's Protect and Shell together)
2. Stoneskin
3. Cure
4. Esuna
5. Holy (astral DD spell)
6. . . .Un-holy? (Umbral DD spell)
7. Soughspeak
8. Raise
9. Sleep
10. . . .

So, yeah, maybe I'm missing something, but that seems to cover the essentials. . .

(wall is a good idea btw)

this wouldnt be bad, if it was whm only, but look at what you go there, they dont have a damge spell or ability till their 5th skill, which according to their chart is level 10

so basically at level 13, they got 5 abilities, 2 cross class abilities. and you havent even included big boys like profundity, spiritsong, etc.
imagine trying to level up conjurer without a dmg spell or even a tp move till level 10. that would be super boring.