
Originally Posted by
MugenMugetsu
So I've heard/read that SE is planning to eliminate tiered abilities and instead have one spell/ability that becomes more powerful as a character becomes higher level. This simply will not work.
This is going to put players in a position where hate control is going to become a huge issue. As a level 50 Conjurer this tells me that I will have 1 Cure spell, for example, that becomes more powerful as I level. This is all well and good until you consider the fact that if I want to drop a Cure I or Cure II on the tank or DD that needs said Cure, and hate has not been well established, I'm going to have only one, what I assume to be tier III powered Cure, available to me to use to cure the tank/dd.
If hate has not been well established this is going to cause me to become the mob's primary target as the enmity generated from the tier III powered Cure spell I used is going to cause the mob to see me as a threat.
This works the same way with attack magic. If I want to DD as Con, rather than dropping tier III spells before hate has been well established I will no longer have the option of being able to use a tier 1 or tier 2 level attack magic spell. This again will generate enmity that could very well cause me to pull the mob off of the tank and put me at risk of being an mp sponge.
I, for one, am none too please with SE's or Yoshi P's decision to go in this direction as I enjoy playing strategically and being able to use the different tiered spells I have available to me not only just to make sure I don't generate too much enmity and pull hate off the tank, but also because the use of lowered tiered spells in instances where they would be suitable conserves mp.
I would much prefer to have the option of using a lowered tiered spell to save mp and make sure that I am not generating too much enmity than have only one spell/ability that has been scaled to my level as far as it's potency is concerned.
It is probably already too late for my concerns to make a difference but I did want to start this thread to see if there are any other players out there who share the same concern that I have with tiered spells being eliminated.
I could go on and on in regards to the problems with this new system that is to be implemented, but I think I have made my point. In closing, SE please think before you take action and change a perfectly good system into what you "think" will be more suitable. These types of changes should absolutely have to be rigorously tested in various situations including xp parties, instanced dungeons, and fights such as the Ifrit battle before they are ever considered for actual placement and use in game. I'm going to be none to pleased when I'm being eaten by mobs because I dropped a "Cure" on a tank/DD and it causes me to draw hate because my spell was scaled to my level and the potency caused the mob to see me as a threat. Also, and I know I have already mentioned this, this is going to cause a lot of trouble for us mages when it comes to conserving mp.
Share your feedback. Maybe my opinion is not necessarily correct and everything will work out beautifully, but I highly doubt it will, unless we are given the option to choose the potency of the 1 spell available for us to use which has been scaled to be as potent as it should be at a player's level.