
Originally Posted by
Physic
ok lets put it like this, a mage with one role only needs a few spells, but a mage which is supposed to support DD and survive needs more spells.
im really thinking about CON here, because they have to cure, support, survive and DD. In different system they can choose thier skills, but heres the key, classes are supposed to excel at solo, and most people will level solo from like 1-15 most likely, remember the design of specialisation into partying doesnt come till 30.
So you have a con
you have to design him with support skills that help a team, a lot of which will be less useful when you are solo.
so what are his solo skills? how much more difficult is it going to be to get con from 1-20 with comparitively low offensive skills.
thm just use scourge and banish? but they also used cure/sacrifice stygian spikes spiritsong profundity protect shell stoneskin bloodrite. these were all skills available before level 13. but now, you cant do that low level.
at 13 you can use 2 cross class abilities. what is a new thm going to pick, hes going to have to lose a lot of survivability. Now con might have magic, but with only 15 abilities total? where is the room for it? something has to give.
So now, low level you are highly specialized, when that is the time you will probably need the most versatility.