I like the idea of abilites/traits auto leveling for DoW jobs. I.E. no one uses circle slash 1 after they get tier 2, so just do away with the tier. But removing the tiered magic spells and making me cast cure III for 135 mp every time i want to cure is a major drain on mp, and a huge enmity generator. And I would be forced to only cast cure every 6 seconds? In a pt i am not only healing one person, and i do cycle through all my tiered heals, including sacrifice and curaga's. so for me to only be able to heal once every 3 seconds ( 6 second wait for cure, 6 second wait for sacrifice) isn't only going to drain my mp and get enmity faster, I'm going to be a slower healer overall and many pt members will wipe. Costing me more mp cause now i have to raise them as well. I don't foresee taking away tierd magic and having them auto level faring well. So if you do make 1 cure spell, 1 regen spell, and 1 curaga spell, lower the mp consumption, lower the hate levels, and lessen the recast times down to 1~2 seconds each.