WAIT WAIT WAIT. Doesn't Tiers only refer to numbers? AKA Cure I, Cure II, and Cure II? So aren't we still going to get Cure, Cura, and CURAJA?
WAIT WAIT WAIT. Doesn't Tiers only refer to numbers? AKA Cure I, Cure II, and Cure II? So aren't we still going to get Cure, Cura, and CURAJA?
I am hesitant on it, it is very anti Final Fantasy to me, but this is how every other mmo is. But if you think about it, it makes sense.
How often do people use say raging strike 1 over 2, and say scourge 1 over 2. So people naturally replace the lower tiers with higher especially since most think even share a global cooldown.
SO remove all tiers and make things grow with you... issue is square better make the animation change as you get higher. None of this rank 2 animation crap at endgame. (honestly this is my biggest fear) So thunder at say rank 50 better look different that at rank 1-2 or what ever they changed those spells to.
I have to see it or get alot more info on it before I can judge if it is a good move, or something that will piss me off and alot of other ppl.
This = easy mode.
I wouldn't mind a permanent mode you could select that reduced your magic potency in exchange for less enimity a la Defender.
Make sure you wait till 1.21 to make this determination - they specifically said that animations will be reused in 1.20 as much as possible.issue is square better make the animation change as you get higher. None of this rank 2 animation crap at endgame. (honestly this is my biggest fear) So thunder at say rank 50 better look different that at rank 1-2 or what ever they changed those spells to.
I have to see it or get alot more info on it before I can judge if it is a good move, or something that will piss me off and alot of other ppl.
I'm not so sure the developers completely missed these minor details... I mean, if a few players immediately found the glaring possibilities where this could go wrong, I'm sure Team Yoshi-P's taken pretty good care of them.
Honestly, I'm kind of excited for it... If done properly (which I have pretty good faith in, at this point) it could remove an old version of battle micro-management and open the door for a new (hopefully more fun) one.
I'm still pretty sure the animations will continue to scale as well. Level 1~15 small flame, 16~30 medium flame... etc etc etc.
"I shall refrain from making any further wild claims until such time as I have evidence."
– Y'shtola
Hopefully less actions means less animations means much higher quality for BOTH actions and solo/co-op combo effects.
Quality>>>>>>>>>>>>>>>>>>>>>>>>>>>Quantity.
I want this game to look- not aesthetically pleasing- aesthetically SPECTACULAR. UI, particle effects, animations, environments, character models, equipment, EVERYTHING.
ok lets put it like this, a mage with one role only needs a few spells, but a mage which is supposed to support DD and survive needs more spells.
im really thinking about CON here, because they have to cure, support, survive and DD. In different system they can choose thier skills, but heres the key, classes are supposed to excel at solo, and most people will level solo from like 1-15 most likely, remember the design of specialisation into partying doesnt come till 30.
So you have a con
you have to design him with support skills that help a team, a lot of which will be less useful when you are solo.
so what are his solo skills? how much more difficult is it going to be to get con from 1-20 with comparitively low offensive skills.
thm just use scourge and banish? but they also used cure/sacrifice stygian spikes spiritsong profundity protect shell stoneskin bloodrite. these were all skills available before level 13. but now, you cant do that low level.
at 13 you can use 2 cross class abilities. what is a new thm going to pick, hes going to have to lose a lot of survivability. Now con might have magic, but with only 15 abilities total? where is the room for it? something has to give.
So now, low level you are highly specialized, when that is the time you will probably need the most versatility.
About one trick pony it's too ealy to say, for all we know CNJ/WHM may be getting Banish/Dia, for all we know they may even have kept elemental spells although its seems unlikely.i think the problem is, right now, until we get more info this system isnt making sense for mages. Fact is a mage needs more spells. If you arent using teirs, you may need more types of different skills to handle things a different way, but with only 15 abilities total.... sorry this gives you virtually no room. Add to that, no class can be a one trick pony, or they wont be able to solo (which is supposedly the advantage of classes)e even more so now, with a lot less cross class skills available to you early.
15 abilities isnt really a good plan. around 4 of these wont even be spells. And each class needs to be able to stand alone more so no, because you cant cross class many abilities early.
I dont know, its really rare to see a mage class in any game with only 15 abilities total. Its also pretty rare to see amage class which uses all its abilities at once, usually they take a wide variety of skills, and use the ones that apply the most.
As someone else said we will have 10 cross class skills also so the chances are that you can still make a fairly rounded adventurer when a job stone isn't equipped.
Cause they did that at launch as well right?
I am seriously going to beat you until battle tanks pull us apart.
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