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  1. #11
    Player
    Shneibel's Avatar
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    Mar 2011
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    2,076
    Character
    Shneibel Panipahr
    World
    Excalibur
    Main Class
    Alchemist Lv 80
    I dont find it ll be a issue since the new combo system will have add up eminity and for sure some skill will be fix as well, not to mention the class are now involve a lot with trail and trail work as a passive skill so that mean trail can give class some special ability as well.

    Imo this is the right direction if you think about 1.21 where job as PLD is a tank specialist for example, and PLD will be better than GLA in tanking so I dont really see the issue. All I do hope is SE add something else to GLA so they can be DD in the future as well so they can have 2 role.

    also all those thing you said about are theory-craft, and we cant really tell if the system is right or wrong until we use it.

    ninja edit: with the 15 skill/class, some skill will be remove, some will be fix and we might get some new too. So keep checking is the best
    (2)

  2. #12
    Player
    Charismatic's Avatar
    Join Date
    Jul 2011
    Posts
    481
    Character
    Patricia Lanvaldear
    World
    Sargatanas
    Main Class
    Arcanist Lv 50
    Scaling abilities is DEFINITELY a step in the right direction. They just need to have the appropriate abilities to match this change.
    Having a single cure isn't gonna cut it with this sort of system but several different cures with different mechanics that scale with levels would certainly work.


    The standard cure spell we all know, a faster cure that cures less HP and has a low MP cost, a big cure that casts slowly with a moderate MP cost and a big cure that casts fast but adds extra hate and has a high MP cost. And new forms of sacrifice... separate regen spells. They could even add an ability similar to the WHM heals with afflatus solace in FFXI where curing adds a bonus stoneskin based on the amount cured. Or a cleanse move that also heals a small amount, all sorts of stuff they could do. It doesn't just have to be cure 1 2 and 3
    There's so many things they can do to make this work well with it scaling.
    (8)

  3. #13
    Player
    Jinko's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    5,656
    Character
    Jinko Jinko
    World
    Moogle
    Main Class
    Arcanist Lv 80
    ^ I'm in favour of a small heal that removes a stat ailment, definately guna need an all in one Ensuna/Erase now we only have 15 spells.
    (1)

  4. 11-13-2011 06:33 AM

  5. #14
    Player
    Physic's Avatar
    Join Date
    Apr 2011
    Posts
    2,616
    Character
    Bladed Arms
    World
    Balmung
    Main Class
    Monk Lv 70
    i think the problem is, right now, until we get more info this system isnt making sense for mages. Fact is a mage needs more spells. If you arent using teirs, you may need more types of different skills to handle things a different way, but with only 15 abilities total.... sorry this gives you virtually no room. Add to that, no class can be a one trick pony, or they wont be able to solo (which is supposedly the advantage of classes)e even more so now, with a lot less cross class skills available to you early.

    15 abilities isnt really a good plan. around 4 of these wont even be spells. And each class needs to be able to stand alone more so no, because you cant cross class many abilities early.


    I dont know, its really rare to see a mage class in any game with only 15 abilities total. Its also pretty rare to see amage class which uses all its abilities at once, usually they take a wide variety of skills, and use the ones that apply the most.
    (2)

  6. #15
    Player
    Charismatic's Avatar
    Join Date
    Jul 2011
    Posts
    481
    Character
    Patricia Lanvaldear
    World
    Sargatanas
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by Physic View Post
    I dont know, its really rare to see a mage class in any game with only 15 abilities total. Its also pretty rare to see amage class which uses all its abilities at once, usually they take a wide variety of skills, and use the ones that apply the most.
    Which is fine and good because you won't have only 15 abilities total. You'll have cross class abilities... such as nukes and CC from other classes whose effectiveness also scales with level. Does this mean you'll need to level more than one class to level effectively? Maybe.
    But it is already like that even now... though to a less extreme degree.
    (0)

  7. #16
    Player
    AmyRae's Avatar
    Join Date
    Mar 2011
    Posts
    550
    Character
    Amy Rae
    World
    Hyperion
    Main Class
    Conjurer Lv 32
    (3)
    (original by GalvatronZero)

  8. #17
    Player
    Physic's Avatar
    Join Date
    Apr 2011
    Posts
    2,616
    Character
    Bladed Arms
    World
    Balmung
    Main Class
    Monk Lv 70
    Quote Originally Posted by Shikaree View Post
    This is a very good way of putting it. FFXIV needs to introduce more to the style of healing than just cure bombing.

    Now for black magic and the whole managing hate thing, I think it's poor form if a mage has to hold back spells because of an any moment turn and 1 hit KO situation. Spells need to be balanced more in line with weapon skills, both need to be able to keep consistent damage outputs. But tank threat also needs to be balanced so they can keep up more with their own hate ability in a highly active environment.

    The battle system is really far from being completely overhauled, too early to complain yet this will ruin hate meters, this will ruin magic damage potency by removing tiers. Classes should get appropriate abilities to also tailor to their own skill set, maybe White Mage will get less enmity on cure as well as better potency (or even the mini stoneskin to cures mention). While expensive in some cases, materia also can be bound to equipment to lessen your hate output or influence more damage to a certain element type.

    Just wait and give them time, they're trying new and hopefully refreshing ideas for a "new" game.
    this a situation where they are asking for feedback before they completely commit in everyway. So now is the time to voice concerns, they may use it, they may not, but all we have to do is make it clear the problems we see so they can solve the ones they didnt anticipate, or slightly alter the overall direction. No developer is infallible, thats why most end up balancing things through feedback from multiple sources.

    This is not the wait and see time, although i will admit without the skill lists, we dont have all the information to form a complete picture. Still, imo we should comment on what is presented so they can have more time/feedback to mess with.
    (2)

  9. #18
    Player
    Physic's Avatar
    Join Date
    Apr 2011
    Posts
    2,616
    Character
    Bladed Arms
    World
    Balmung
    Main Class
    Monk Lv 70
    Quote Originally Posted by Charismatic View Post
    Which is fine and good because you won't have only 15 abilities total. You'll have cross class abilities... such as nukes and CC from other classes whose effectiveness also scales with level. Does this mean you'll need to level more than one class to level effectively? Maybe.
    But it is already like that even now... though to a less extreme degree.
    but you get them fairly late in the process. you only have access to like 3 cross class abilities at 15. Also, there is only 2 mage classes to pull those small amount of skills from. In the begining of the game, you will be using almost exclusively whatever skills they start you with.

    It actually means, DoW have 6 other classes skills to pull abilities from, where as DoM has about 1, class that can give them any spells, or spell boosting/altering abilities.

    Thing is if they make con for example have more curing/support skills, at the same time reducing their total skills, by about 1/3rd how will they solo? at the same time when cross class skills will be a very limited resource early.


    Quote Originally Posted by AmyRae View Post
    might be valuable, but these skills will have to be altered to be something you could use way more often. not simply use for 1 minute, this would be have to be something you could toggle on and off, or use before most spells.
    (1)

  10. #19
    Player
    Betelgeuzah's Avatar
    Join Date
    Mar 2011
    Posts
    3,083
    Character
    Captain Lalafist
    World
    Odin
    Main Class
    Arcanist Lv 82
    Fact is a mage needs more spells.
    I'd like you to argue that 'fact'.
    (0)

  11. #20
    Player
    Charismatic's Avatar
    Join Date
    Jul 2011
    Posts
    481
    Character
    Patricia Lanvaldear
    World
    Sargatanas
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by Physic View Post
    Thing is if they make con for example have more curing/support skills, at the same time reducing their total skills, by about 1/3rd how will they solo? at the same time when cross class skills will be a very limited resource early.
    I don't know how much mage soloing you've done but... to solo at a decent clip you don't even need more than a couple of nukes and then support spells.
    Put on Scourge and Banish from THM (which will undoubtedly be gained at a low level) and the CON skills should be enough. THM soloing is what I'd be more concerned about depending on what levels they gain certain abilities.

    I honestly don't see how this will be a problem for any class in the game other than potentially THM, yet I doubt it'll be a problem for them either.
    (0)

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