Quote Originally Posted by Kopuno View Post
Personally, I like to make sure my Tank stays capped off as much as possible. So in situations where I only need a Cure I, I'm going to have to waste a ton more MP. I see issue's with this situation.
That is because you're looking at healing from a one spell restoration move: Cure. There are (most likely, or at least SHOULD be) going to be other restorative abilities to use. Healing with one/two (Cure/Sac) spells is boring. Other MMORPG's have at least four to seven healing spells that do different properties for different situations.

I was a big proponent of downranking spells in other MMO's. However after seeing how the automatic ranking works in other games, I can tell you it is a much more efficient and appropriate mechanism for keeping things on the same page as far as balance goes.

The concern about keeping tanks topped off is valid, but I wouldn't worry about it unless we're still going to be limited to Cure 3/Sac 3. Wait for new spells/abilities/traits to appear before you start calling in the doom hammer.