That's really cool. Because really intricate strategy involves me casting the SAME SPELL with a different tier.



You know what I rather do?


I rather cast Cure when heals aren't demanding right this moment and can conserve MP

Or, When someone is desperately wounded and needs a cure quick, I would use my High-cost, fast cast Cura spell.

Or when I need to cast a Long spell that cost a lot and heals for a lot ( For when i KNOW the tank is going to be taking a lot of damage, and this will be the most efficient way to heal them ) I.E. CURAJA.



Would you rather play a game where your healing is dependant on the time it takes you to cast the spell, the amount of mana it consumes, and several other Variables? I like this a LOT better than simply using the SAME spell that heals for a little less and costs a little less. It's far less strategic.


(This can be applied to the Black Mage spells also, However I personally feel that the black mage spells don't need it. I think a chaining system in which you chain The elemental weakness/ affinities would be just as fine)


This also opens the doors for abilities like Regen, Reflect, Bravery, Faith, etc. etc. Although I doubt White mage would get many buffs beyond Regen and maybe Reflect.