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  1. #1
    Player
    Zied's Avatar
    Join Date
    Jul 2014
    Posts
    127
    Character
    Siegfried Reinfold
    World
    Exodus
    Main Class
    Marauder Lv 100

    What new class and or battle mechanics do you wish 4.0 will bring?

    What kind of new mechanics do you guys hope 4.0 will bring to spice up our repetitive combat system?

    I was thinking maybe charged skills or something of that nature would be fun!
    (2)

  2. #2
    Player
    Mugiawara's Avatar
    Join Date
    Jul 2014
    Posts
    1,460
    Character
    Yoku Dekimashita
    World
    Faerie
    Main Class
    Astrologian Lv 81
    I would like more of the 'Action" button things they did in the new Alexander raid.
    Reminded me of FF13 so that was pretty neat, could add something like that Paradigm system
    but like shift to defensive if you're about to get a hit/debuff and offensive to break
    certain parts of a boss or something like that or supporter to remove rebuffs for those who has gotten a debuff.

    Class- Dancer/Healer.
    (4)

  3. #3
    Player
    Chukkaque's Avatar
    Join Date
    Dec 2013
    Location
    Girdania
    Posts
    254
    Character
    Chukkaque Thestrong
    World
    Exodus
    Main Class
    Botanist Lv 60
    Quote Originally Posted by Mugiawara View Post
    I would like more of the 'Action" button things they did in the new Alexander raid.
    Reminded me of FF13 so that was pretty neat, could add something like that Paradigm system
    but like shift to defensive if you're about to get a hit/debuff and offensive to break
    certain parts of a boss or something like that or supporter to remove rebuffs for those who has gotten a debuff.

    Class- Dancer/Healer.
    This is awesome. Something like PotD for this content would be solid. Being able to have party members all shifting to different classes like in XIII. If a huge attack is coming in having 3 people flip to a defense roll to reduce damage and leave a healer for AoE healing. Its something that I think would be great! Anything that encourages on the fly job swapping.
    (1)

  4. #4
    Player
    Sandpark's Avatar
    Join Date
    Sep 2013
    Posts
    744
    Character
    Kronus Magnus
    World
    Midgardsormr
    Main Class
    Summoner Lv 70
    Quote Originally Posted by Chukkaque View Post
    This is awesome. Something like PotD for this content would be solid. Being able to have party members all shifting to different classes like in XIII. If a huge attack is coming in having 3 people flip to a defense roll to reduce damage and leave a healer for AoE healing. Its something that I think would be great! Anything that encourages on the fly job swapping.
    The class system allowed that in 1.0 if not mistaken. Content of that nature could be good for solo/low man in content like PoTD. Kind of limited things to do outside full parties and the squadron dungeon thing will or will not come at whatever time.
    (1)

    Adventure Journey Concept: http://goo.gl/b6SyTh

    Skillchain Concept: http://goo.gl/tts8Cz

    Power Modifier Concept: http://goo.gl/Md3UAB

  5. #5
    Player
    ADVSS's Avatar
    Join Date
    Mar 2016
    Posts
    2,397
    Character
    Advent Shadowsoul
    World
    Zalera
    Main Class
    Dark Knight Lv 80
    they would be phenomenal on game pad but horrible for keyboard users. Butyeah id like to see something like that.
    \besides that interesting new way of doing things, gameplay in general. maybe a healer that doesnt stand far back, or a melee that can cast from a distance on occaision. anything besides in front of all enemies against a wall unable to see the party, on the enemies butt or side only, in the back standing in place.
    (0)

  6. #6
    Player
    TornadoFury's Avatar
    Join Date
    Oct 2013
    Posts
    83
    Character
    Mega Punk
    World
    Famfrit
    Main Class
    Lancer Lv 50
    Wish they would utlize the Elemental resistances.
    (9)

  7. #7
    Player
    Alexander_Dragonfang's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    1,042
    Character
    Alexander Dragonfang
    World
    Zalera
    Main Class
    Lancer Lv 70
    Quote Originally Posted by TornadoFury View Post
    Wish they would utlize the Elemental resistances.
    Too much problems for this game with that.

    First, imagine having to get several copies of gear with the diferent elements, where would you put those with our current inventory. If resistances were a thing, BLM would be utterly screwed in fights against Ice/Fire enemies. If anything, that silly elemental resistance table has to go, is just trash cluttering the UI. Remove it completely from the game. Along with the status resistances, those should be hidden stats.
    (3)

  8. #8
    Player Aquaslash's Avatar
    Join Date
    Jul 2015
    Location
    Gridania
    Posts
    506
    Character
    Zinnia Higana
    World
    Cactuar
    Main Class
    Samurai Lv 70
    Quote Originally Posted by Alexander_Dragonfang View Post
    Too much problems for this game with that.

    First, imagine having to get several copies of gear with the diferent elements, where would you put those with our current inventory. If resistances were a thing, BLM would be utterly screwed in fights against Ice/Fire enemies. If anything, that silly elemental resistance table has to go, is just trash cluttering the UI. Remove it completely from the game. Along with the status resistances, those should be hidden stats.
    But that would be actually interesting. It would mean that the best gear would be encounter based, and so you'd have to think before entering, instead of grinding for one universal set of gear and calling it a day. It'd be like Destiny, where the enemies have solar burn, so you bust out your Gjallarhorn (an incendiary rocket launcher) and avoid fire attacks like hell because they'd one shot you.

    As for what I'd want? Yeah let's make elements useful. Also I've noticed that as a DRG, I seem to be "weak" to magic damage. I'd like to see that kind of thing expounded upon. Advantaged and disadvantages based on class. There could be mechanics that I have to approach completely different because of said weakness to magic damage, or there could be an instance where my jumps allow me to reach certain heights or critical points.

    Basically make the difference between classes more than just what weapon you use, cause that's all it is now.



    Oh and samurai. The only reason I even picked DRG is cause I told my friends I wanted to be like the Red Shogun Ranger and they said DRG was the closest thing.
    (0)

  9. #9
    Player
    cyborgmermaid's Avatar
    Join Date
    Dec 2011
    Location
    Limsa Lominsa
    Posts
    173
    Character
    Rail Tracer
    World
    Balmung
    Main Class
    Ninja Lv 90
    A return for crowd control

    Haha who am I kidding
    (13)

  10. #10
    Player
    Chiramu's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    3,036
    Character
    Cirra Maru
    World
    Famfrit
    Main Class
    Conjurer Lv 70
    Faster basic attack damage for players and enemies. Basic attack damage(white damage) is too slow, when you're not doing abilities you are staring at your enemy(the enemy stares back because their basic attacks are too slow).

    The GCD on abilities is enough to resemble the ATB gauge of past FFs.
    (2)

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