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Thread: Duel - Fix List

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  1. #1
    Player
    Atreus's Avatar
    Join Date
    May 2011
    Posts
    911
    Character
    Atreus Auditore
    World
    Faerie
    Main Class
    Paladin Lv 100
    That video is showing what it is like in the Wolves' Den Pier and is not really a reflection of what it is like in instances (The Feast and Frontline).

    Instances have significantly better net code than open world. Iirc that was done back in 2.0 when Titan was a problem. This in conjunction with range adjustments specifically in PvP make chasing a non-issue. Issues chasing in those instanced events boil down to the player at this point. I'm proposing those same adjustments be applied to the Pier itself.
    (1)
    Last edited by Atreus; 09-29-2016 at 10:00 PM.

  2. 09-30-2016 12:34 AM

  3. #3
    Player Februs's Avatar
    Join Date
    Jul 2015
    Location
    Ul'dah
    Posts
    1,927
    Character
    Februs Harrow
    World
    Diabolos
    Main Class
    Paladin Lv 90
    Quote Originally Posted by tehomegaking View Post
    Thats just my character launching 50 feet into the air and doing a back flip, without ever executing a skill, just for show.. I guess? Just the first random vid I opened and I found an example in a few seconds. In range and line of sight to hit AA and disembowel but a 20y Dragon fire dive? Nope, makes sense.
    Totally agree here.

    I didn't think to record it at the time, but I had an instance in the dueling ring where I literally chased a smn around and went through the complete and full animation of a Shield Bash three times just cuz wanted to air out my armpits or something. It was ridiculous and makes facing off against ranged players fairly pointless.

    My bigger concern is in Feast, though. There have been times where this happens, and it can really have an effect on the match. If my stuns mysteriously don't go off on time, then that can cost my dps a kill. Moves like Glory Slash, as well, suffer because they have a frontal cone area of effect. The bad melee-range makes it entirely possible for enemies to simply side step the AoE. The CD gets activated, but there's no dmg or knockback. It's just a waste. That said, you're example of Dragon Fire Dive takes the cake a the most obscene failure of the system. It's a damn gap closer, for crying out loud! There's no way in hell that a move designed to close gaps should be failing like that. SE most certainly needs to address this issue and make adequate adjustments.

    Your point about lock-on is also a good one. The only real reason I don't use it is because of just how firmly it gimps your mobility when under its effect. I feel like it would be far more useful in PvP if they changed it to act as a camera trace on your primary target instead of forcing your character to face target the whole time while under a range penalty. Freedom of movement is essential in the arena, so this function should be looked at.
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    Last edited by Februs; 09-30-2016 at 04:48 AM.