I resubbed 30 days for this patch, and I kind of went in without any expectations after the past few ones.
MSQ : The focus was mostly on the warriors of dorkness, and the best way I can sum it up is "forced and rushed". There was so much build up to them throughout the expansion, only to get written off as "dead for real now" in the span of 30 minutes after the climatic encounter with them. You'd think with all the implication, that it was our world that was being endangered by us, the warriors of light. But nope, instead they're trying to save theirs, an entirely separate, alternate world that I honestly feels like an asspull within the confines of FFXIV lore. Instead it's more and more build up for future content...which really feels like what this entire expansion was about; more build up. Whether or not that build up itself deliveries is a separate question.
And on the side note, why the quest to do titan hard mode? It felt completely unnecessary for something that could've been done in a solo scenario, and ultimately felt pointless even with the small dialogue changes (if only because they did not establish any significance of it). Urainger's stance on the matter was also a bit predictable with how they handle the content. Specifically the warring triad side quest and the MSQ. The guy's had an involving role with the Warring Triad, and that questline within itself is not associated with the MSQ. I sincerely doubt they were willing to write him off to the Ascians completely independent of his presence in a very significant side quest and create a very big time-hole within, considering the time relation within each other.
Sophia : I've only done normal mode, and the fight wasn't interesting regards to mechanics and in visual (especially since I have prior knowledge that it was the same team who did the Leviathan encounter). I'm probably a little bit biased against it because of how they'd say they had put a lot of focus on the visuals on this encounter, but it's exactly that reason I didn't felt it was up to snuff; it didn't look or feel all that much dynamic or immersive than say Leviathan or even Nidhogg. Relatively speaking, it was not very enjoyable or dynamic compared to their past works.
Wonderous Tails: I don't want another reason to go back to do old content (especially 2.0 frontlines). I couldn't care for this implementation if I tried.
Dungeons: What is there to say? It's more hallways, treasure chests slapped in the middle of the road, and tuning that your average player who has played the patch prior will already overgear it. The mechanics are there, but it's ever so un-punishing to the individual that screws it up, it's more of a nusience than a deathly ability. Like how I mentioned in the boss fight, the presentation itself, relatively speaking, wasn't outstanding compared to their past works.
Squadrons: I haven't been able to get my fourth member yet since it's tied to the challenge log (due to work and well, my general lack of interest in the gameplay so far). For something that they've previewed for a long time now, this implementation feels more of a build-up/set-up for future implementation. Which as I mentioned in the MSQ, the entire expansion feels like this (diadem for example) and honestly feels like there's too much of that.
Though I will say I'm a little bit bothered by how they straight up said "hey u, we need you to command some adventurers, here's your desk and everything". That entire promotion/passage of rite was incredibly rushed and expedited. Though this is from an adder perspective and I'm not sure how the other two handle their proceedings.
Summoner Glamour: .
The Creator: I haven't done this yet, but I've heard that a9 and 10 are snoozefests, with it pickign up a little bit in 11. I'll reserve my personal opinions until I do it.