Quote Originally Posted by Hiten View Post
What I am trying to point out is that open world areas would be an invitation to people who unfairly bot/hack their way to having superior items. So by having lower grade quality items than Instanced areas, it would discourage them.

Or perhaps your idea of having a craft able piece which drops off open world bosses and whereas inside Instanced areas, you are able to obtain the entire item, of course with different names. It's which ever road you choose to get your item. Main thing Yoshida wants is pretty clear when he mentioned non Instanced areas will be converted to Instanced areas. It's clear he is making a point that there is no room for people who bot/hack.
There are other ways to deal with Bots. Most effectively is Forced Spawn NMs.

Complete a Puzzle = Spawns/Claims NM

Use a Crafted Item = Spawns/Claims NM

Fish in the Right Spot = Spawns/Claims NM

Initiate Levequest = Spawn/Claim NM

Kill X-number of Specific Species = Spawns/Claims NM

If people are just worried about Open world NMs being to hard to claim, you simply take the claim out of it. Attach a Manual spawn to an HNM and give a small story as to why the given action Spawns it. Then you can build on top of all your Forced Spawns like a ZNM system where killing HNMs unlocks Higher Tier HNMs by dropping spawn Items.

We should never Water Down our games world for Fear or Bots and RMT. There are always ways around it.