Quote Originally Posted by Hiten View Post
Ok lets say what if Yoshi-san added a fair share of open world contents where you go to camp NMs/HNMs. But at the price of having loot/gear drops of a lower grade quality than the loot/gears which drops in Instanced dungeons. Would you be agreeable to such a condition?
I'm sorry but that sounds just silly, why not just make it equal then instead?

Example; instanced boss drops "Helm of Slaying +40hp STR+7", Open world boss drops "Slayers Celat"a with same stats, just palett swap the same helmet and boom, problem solved.
This example takes in account same difficulty of said boss, just in the instanced one you dont have to worry about competition (but might have time limit restriction or what have you).

Either that or since instanced content is technicaly (no preasure about others claiming/messing up the fight, if you wipe you can just go again) easier to learn then open world in most cases, if anything have the instanced loot stats slightly lower.

Or a last sugggestion to that, have the instance drop the item on the spot while the open world drops a craftable piece which makes pretty much the same item. The possibilites to make this equal and up to preferance to the players are many and I'm sure the Yoshi-p and his devs could figure out something great and fair.


On topic of the thread; I'm sick to death of MMOs with a 99% instanced end game, personaly I'd like to see a equal ratio between the two possibly slightly favoring instsanced (say 60-40) as long as both types of end game offers equal challenges and rewards with balance taken into account.
As others have said nowadays MMOs feel alot like they're loosing the "Massive" parts of the game.