My question is will we ever see any more areas like them?
Hell will we see any new zones introduced at all in the game after the 2.0 map remakes or will it all just be piling ontop of instances? There are a hundred ways they can go with this and I'd like a more clear direction on what they are planing to do personally. I find it hard to give feedback on ambiguity, all we know is Yoshida statements are clearly in favor of a heavilly instanced world because of his fondness for the "Dungeon finder" mechanic many games have latched onto lately.
I have no other choice than to speak out on the worst case scenario (In my opinion obviously) where little to no new content is introduced for open-world scenarios and everything is focused on the next new dungeon. When the developers release more information about a actual system then I can refine my criticisms but as it stands nobody really knows what is happening so all we can do is discuss amongst ourselves the possible outcomes.
For all we know they could turn Coperbell and Nanawa into small instanced zones and add low level rewards to them or even a SP reward for completion, a total revamp of the world/map allows them to do these things. Forget about visiting unique locations for quests by yourself, forget about a dynamic living open world to explore. Forget about "The world" entirely if they focus too heavily on instanced content.
While I have faith in the dev team to not do this, it wont stop me from pointing out the flaws of a worst case scenario situation. Obviously I lean towards open-world content due to my sense of exploration, and adventure but it doesn't mean I don't understand the usefullness of instances.
In my ideal world instances are for stuff like Darkhold, Ifirit and the sort. But attaining entry into these instances at times may require a journy through the open world...unfortunatly for me "Dungeon finder" will require it for people to be able to reach these areas quickly, unharmed, or not even travel to them at all!
I personally don't see the point of the dungeon finder system when even in its current state I don't see too many people being left out of content due to lack of players/friends. Maybe it's just my server though but I don't often see people shouting for pickups on Ifirit or Darkhold.
One must also understand that the dungeon finder will also lead to content probably being eased up in difficulty as the developers will be expecting a large ammount of people to be playing together for the first time or with less than optimal party setups. There are a vast aray of issues that come up in this instanced heavy scenario and I for one am against it, I personally enjoyed having a server community getting to know the players wether I really wanted to or not.
Even as a heavy solo player in XI I knew a wide variaty of people from newbs to the best of the best. People knew me because we often crossed paths in the world hell we may have never even participated in any content but we knew eachother! It's like living in a small town where wether you want to or not you depend on everyone in one way or another. That botanist you always see scurrying about? He gives you the wood, that your crafter makes your weapons with.
Whatever sense of community we have now is going to dissapear once stuff like cross server play starts creeping into every facet of the game world.
Perhaps I'm going overboard with the worry but I truely hope they don't implement the cross server play, and if they do I hope the server communities can endure and stay strong despite outside influences.