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  1. #21
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    Mar 2011
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    Quote Originally Posted by Sephrick View Post
    Yeah, all the endgame linkshells were really planning their week around Fields of Valor and coffer key runs.

    XI was 100% about being the one to get claim. The fights were boring. Ifrit is 1,000 times more fun than anything in XI ever was.

    LoL you must not have done much of anything if you say Ifrit is way more fun than anything else in FFXI.... in my eyes every aspect of SEA was way more fun than ifrit.... including just soloing the mobs there and walking through the zone.
    I mean if all you did was party level then yea im sure ifrit is the most fun you've had in a FF MMO
    (5)
    <a href="http://www.ffxivorigin.com/tools/signature/"><img src="http://sigs.enjin.com/sig-ffxiv/33226_e492ed927ed5e48d.png"></a>

  2. #22
    Player
    Sephrick's Avatar
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    Mar 2011
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    1,900
    Character
    Sephrick Markarius
    World
    Excalibur
    Main Class
    Gladiator Lv 70
    You act like instanced content is free of flaws.
    Not saying it's not flawed at all. Just saying it's leaps and bounds better than XI's endgame system. Even the instanced stuff wasn't instanced. It was just areas you could lock others out of.

    Staring at my screen for 3+ hours hoping my group got claim just for the chance to roll the RNG dice to see if the crao drop rates actually were in our favor just sucked out loud.


    Want to lowman the new dungeon? Too bad you "Require" more members than you have. Shout for members on your server? Please nobody wants to play with people on the same server. Want to try any open-world content with strangers? That's a shame everyone else is qued up for instanced content and wants cross server players they will never see again.
    I'll agree the minimum restrictions are silly for entrance. But this dungeon finder thing is being blown way out of proportion. It's really a self-defeating argument because:

    A) It will be successful, everyone will use it and will get to run the content of their choosing.

    or

    B) It will fail, no one will use it and we'll go back to shouting like we always have.

    If the issue is not being able to find the same folks again, it can easily be suggested to allow a cross-server invite system through the dungeon finder.
    (1)

  3. #23
    Player
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    Mar 2011
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    Gridania
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    4,964
    Quote Originally Posted by Sephrick View Post
    Yeah, all the endgame linkshells were really planning their week around Fields of Valor and coffer key runs.
    Yeah all the endgame linkshells were watching Vtra on a 72 hour basis amiright guys?

    Not everyone participated in the stuff you claim to be 100% of FFXI.

    Assault, Besieged, Campaign, ENM, ZNM, BCNM, Dreamworld Dynamis, Limbus, Sea, Quests, Leveling, none of these overtly focuses on "Claiming your content" Stop with your hyperbole. XI had tons of content outside instances that was worth doing and hardly ever as competeted for as you make it out to be.

    A few NM's being overcamped for marginally better gear? Sure it happened, we also had a amazing community from it to an extent. Not everything is going to be sunshine and rainbows even with all instanced content I can assure you that. Hell I bet when the next FF-online comes out there will be people like you bashing how XIV did things like people do with XI. It's an enigma wrapped in a puzzle layered over a conundrum how people have such selective minds when they want too.

    I don't deny XI had it's share of issues and the 72 hour NM's were one of them but for the most part those utterly DISSAPEARED when they released new content, it's not SE's fault that people continue to obsess over content from the game during its early years.

    The thing XI did was give you such a amazing expansion of option to do, with the level cap being 75 for so long the ammount of gear you could wear was astounding, just because some people obsessed over abjuration gear when there were hundreds of other viable options to them isn't SE's problem they weren't going to break game balance just to get people to come off of HNM's. Abysea did that, now it's all instanced and boring as hell.

    Want to get anywhere in XI nowdays? Abysea runs!

    Quote Originally Posted by Sephrick View Post
    But this dungeon finder thing is being blown way out of proportion. It's really a self-defeating argument because:

    A) It will be successful, everyone will use it and will get to run the content of their choosing.

    or

    B) It will fail, no one will use it and we'll go back to shouting like we always have.
    This is the great thing about talking these issues out, because I have a vastly different idea than what you have about how the Dungeon finder can mess things up. I'm willing to support the devs and give it a shot when it comes out, but as it stands with the limited information we have available I am going to tell them why I think it's a bad idea.

    A: It will be sucsesfull and playing on a server has absolutly no meaning anymore, economy will be either shot due to making dungeon loot rare/ex or flucuate insanely due to loot drops from cross server content mucking things up.

    B: It will fail and SE will continue to push it because they spent alot of time/money on a system nobody wants to use, leaving people who want open world content in the dust.

    It's hard to not imagine SE focusing heavily on instanced content with such a large endeavor to make cross server play possible and feasable. I think it's wasted time and effort I don't see many people screaming for darkhold or ifirit runs as it stands the entry requirement are nowhere near as harsh as XI was so finding a group of people on your own damn server hasn't been much of a challenge...why waste the time and money when it's not even a issue?
    (5)
    Last edited by Jynx; 11-13-2011 at 05:35 AM.

  4. #24
    Player
    Synapse's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah - Sargatanas
    Posts
    793
    Character
    Synaptic Striker
    World
    Sargatanas
    Main Class
    Arcanist Lv 50
    Lol instance lovers are failures of FFXI, or players who hates competition or players who think of HNM when i say this.

    We need balance of both, to me instance is like inviting few friends over to my house and playing a game... what i want is to involve the whole community in, also known as open world. I want to see different people killing a monster when me and my crew is on our journey to finish a quest and be like wow, i want to be like that one day.

    Imagine you going to one of the new zones and you venture into a location where a group of high levels taking down a beast and your like " /l omg guys you wont believe what im seeing!" with instance, its never happening, its the same people(you know you will only get ls members as ur priority), every instance you do, not another single soul in sight.
    (7)
    Goodbye, Final Fantasy...

  5. #25
    Player
    Jinko's Avatar
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    Mar 2011
    Location
    Gridania
    Posts
    5,656
    Character
    Jinko Jinko
    World
    Moogle
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Jynx View Post
    Want to lowman the new dungeon? Too bad you "Require" more members than you have.
    Last I checked they address this in 1.19 where you can enter Toto-rak with 2 and Darkhold with 4 (I'm assuming both the new instances in 1.21 will do the same), there is a small chance anyone could complete the later now with 4 people anyway so what does it matter.
    (1)

  6. #26
    Player
    indira's Avatar
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    Mar 2011
    Posts
    2,376
    Character
    Indira Cliodhna
    World
    Sargatanas
    Main Class
    Pugilist Lv 50
    Instanced content allows them to design more unique and challenging experiences.
    you mean systemmatic experiences. just your party & probably be where you run to the next area like they do in darkhold straight to the boss fight skipping every mob along the way or they'll just make boss fights. instances are boring too once you find the trick to win its impossible to lose.

    instances are for people who are scared of competion and and variables in your way, they just want 100% drops and a dead world every other MMO's has a decent sized world and its empty because everyone is sitting in a queue in town.

    FFIXV might as well be PSO have 1 hub then make every level a instance keep them from wasting there time making a world they wont use.
    (3)
    Last edited by indira; 11-13-2011 at 07:45 AM.

  7. #27
    Player HiirNoivl's Avatar
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    Mar 2011
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    Character
    Hiir Noivl
    World
    Mateus
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Synapse View Post
    We need balance of both, to me instance is like inviting few friends over to my house and playing a game... what i want is to involve the whole community in, also known as open world. every instance you do, not another single soul in sight.
    That's the thing that Yoshi said in one of his interviews about this either/or mentality some people have. It's not going to be Instanced or Open World. It's going to be Instanced AND Open World existing side by side. I could explain what he means but let me just let everyone know that when you enter Thanalan from Black Shroud or you get off the Ferry, you have a loading screen.

    Thanalan is an instance.
    (0)

  8. #28
    Player
    Synapse's Avatar
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    Mar 2011
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    Ul'dah - Sargatanas
    Posts
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    Character
    Synaptic Striker
    World
    Sargatanas
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by HiirNoivl View Post
    That's the thing that Yoshi said in one of his interviews about this either/or mentality some people have. It's not going to be Instanced or Open World. It's going to be Instanced AND Open World existing side by side. I could explain what he means but let me just let everyone know that when you enter Thanalan from Black Shroud or you get off the Ferry, you have a loading screen.

    Thanalan is an instance.
    Hmmm, what is don't want is something like darkhold, imo that is an instanced area.

    what i want is something where you can SEE other players when you do our own stuff. I would love it if instance existed in open world where you can see others killing a dragon out in the open but not closed off world(of coursei understand it would be claimed by only the alliance that initiated). Competition is another thing i would like as well as an absolute open world content.

    I would say Thanalan is a zone, instance are usually very small and it almost alwayshave a single purpose,.. like darkhold.
    (1)
    Goodbye, Final Fantasy...

  9. #29
    Player Wolfie's Avatar
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    Mar 2011
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    2,237
    Character
    Wolfie Wu
    World
    Leviathan
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    Pugilist Lv 50
    Quote Originally Posted by Jynx View Post
    And yet people don't all agree it's the best way to do things...in other words totally subjective.

    *edit*

    Like many others I want a good balance of both instanced and openworld content, XI had a nice balance it had plenty of instanced content as well as openworld stuff to do. Perhaps it leaned towards openworld a bit more but it was fairly close to being a medium.
    You mean FFXI purists don't agree on the FFXIV forums that instances aren't currently the best available solution. Because nobody's complaining about instances in other MMOs.
    (1)

  10. #30
    Player
    Xatsh's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    2,011
    Character
    Xatsh Vei
    World
    Hyperion
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Wolfie View Post
    You mean FFXI purists don't agree on the FFXIV forums that instances aren't currently the best available solution. Because nobody's complaining about instances in other MMOs.
    you need to look around more on other forums, I see many post when it comes to new updates involving people being sick of everything being nothing but more and more dungeons, and more and more instances. Especially on Rift and WoW to a lesser extent Aion.

    You WoW purest need to get outside WoW and its clones and realize what the genre truly has to offer, only then will you truly realize how horribly limiting an endgame of all instances really is.

    And people need to stop associating Open World with HNMS from XI... that was at most 10% of XI's open world content and was easily the smallest part of XI's endgame. If XI's endgame was only camping NMs the game would of not held almost all its playerbase for 8yrs.
    (2)

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