Guess this need to be dawned on people regarding dungeons. They aren't designed for you. By you I mean the person who has relic in hand ilvl 238 savage gear or what have you. The minimum ilvl for entry into these dungeons is like 210 meaning they are balanced around people being 210. They weren't supposed to challenge you they are meant to help newer players along the way to the current end game. it was the same in 2.0 as well.
You want these dungeons to be harder? Go put on some void ark gear and have at it.
why can't new people do the older dungeons from the patches before? why do new people need new dungeons to gear up? all the old content is new for them anyway.Guess this need to be dawned on people regarding dungeons. They aren't designed for you. By you I mean the person who has relic in hand ilvl 238 savage gear or what have you. The minimum ilvl for entry into these dungeons is like 210 meaning they are balanced around people being 210. They weren't supposed to challenge you they are meant to help newer players along the way to the current end game. it was the same in 2.0 as well.
The point is to help them catch up they do dungeons till they get the enough gear to raise their ilv to do the next dungeons, while those who were there day one of the patch and played everyday had the tombstone gear to dramatically raise their ilvls. look back when neverreap was current it drops what 170 gear but you also got esos from it so at the end of each week you were walking about with ilvl 200 gear. Next dungeon that came out had a requirement of ilvl 175 and gave either 185 or 195 gear I don't remember. Not sure why any of you are expecting a dungeon that you out pace by a good 30-40 ilvls is supposed to be hard for you if it was it'd be impossible for people who aren't decked out in the best gear.
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