Quote Originally Posted by Zadist View Post
We had a couple dungeons that were actually a bit of a challenge, AK and Pharos come to mind, until people cried they couldn't play half asleep and spam one move and beat a dungeon.
These two are good examples of why we can't have nice things. Even now Pharos has the mob that increases the damage dealt to the tank, seems to be the last thing to die and when people do not dodge..it still hurts. Or when they gather up all those spirits and they banish III at the same time. The dungeons are designed to do it already, dungeons 50+ though they're just not adjusted to it.