So in a recent interview, Yoshi P was discussing character progression and based on his answers it seems like he feels people who want more character progression are too quiet and because of that they are planning to just play it safe and not change or add anything to it.
Personally I am getting tired of the rinse and repeat feeling I get from this game. Don't get me wrong, I love the game, but simply replacing gear every 6 months with higher ilvl gear that has slightly better stats is getting a little old.
Some things I would love to see are:
1. Additional stats/effects on gear. The reasoning behind not doing this has always been that players might feel they have to get certain pieces of gear as a requirement. The bottom line is that there are only 2 sets of gear that are the best anyways. I would love to see some cool special effects on gear that are unique to gear, aside from simply boring old stats.
2. Some type of endgame merit system - a reason to continue getting exp for very minor boosts to your character. Personally I would even say they don't have to be combat related, give us things like increased movement speed out of combat or on a mount, increased exp from fates. These are just some suggestions but I think they could really expand on this in a way where none of this is actually required.
3. Relic Weapons - the current system does not have a lot to be desired, all you do is mindlessly grind content you've already done. I get that it's a way to keep the content "busy" so that players who haven't experienced won't have such an abysmal queue time. Personally I would love to see a system where you sort of level up the weapon gradually, for example, have the quests give consumable items that you can use to boost a relic weapons "exp" and as it levels up the weapon gets slightly stronger. The reason I would prefer this is because it would allow you to progress naturally rather than in a big chunk after a huge grindy quest that ultimately gets nerfed 4-5 months later.
Anyways, those are some of my thoughts on character progression. I'm curious to hear what others think. Do we need to expand the character progression? If we do then what are your suggestions? If we don't then why do you think the current system is working?