Quote Originally Posted by Dreadnought View Post
heres just one of the few times its been stated that animation lock is a flaw that will be fixed



http://pc.rpgsite.net/interviews/327...-naoki-yoshida
Hmm. I stand corrected. I still feel that animation lock, notwithstanding latency issues, can be used as a strategy on fights, like on the Ifrit fight someone mentioned. We've built strategies around this, which makes it fun and not just a hack and slash until it dies.

Guess it's just me.