Results 1 to 10 of 46

Dev. Posts

Hybrid View

  1. #1
    Player

    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    994
    Quote Originally Posted by Answa View Post
    Animation lock can be part of that smart design. And it is.
    heres just one of the few times its been stated that animation lock is a flaw that will be fixed

    RPGSite: With the new server systems, will the major game breaking issues such as animation lock, server lag latency, positioning imprecision, and interface lag be greatly reduced?
    Yoshida: Yes, all of these things will be fixed.
    http://pc.rpgsite.net/interviews/327...-naoki-yoshida
    (1)
    15 abilities each? what is this... Kindergarten?
    A jack of all trades WHM... what is this 1989?

  2. #2
    Player
    Join Date
    Jul 2011
    Location
    Gridania
    Posts
    1,646
    Quote Originally Posted by Dreadnought View Post
    heres just one of the few times its been stated that animation lock is a flaw that will be fixed



    http://pc.rpgsite.net/interviews/327...-naoki-yoshida
    Hmm. I stand corrected. I still feel that animation lock, notwithstanding latency issues, can be used as a strategy on fights, like on the Ifrit fight someone mentioned. We've built strategies around this, which makes it fun and not just a hack and slash until it dies.

    Guess it's just me.
    (2)