Quote Originally Posted by captainpicard View Post
I would rather my character just be unanimated, like a cut and paste sheet of paper just moving around the screen, than be glued/bound everytime I do a weaponskill. It completely kills "fun" battle mechanics, and introduces an alternative mechanic called fighting the game.

Content's difficulty level should not be determined by the dangers of animation lock, but rather by smart design.
Animation lock can be part of that smart design. And it is.