Did you not read this?Thanks for the info Bay, however it still doesn't help with animation lock. I mean yes we will be able to cue our weapon skills faster but doesn't change the fact that we will still be stuck in one positioning for a short period no?
Oh and one more thing, Thanks so much Dev team for bringing back queueing.
Animation lock is not a bug that needs fixing.We're planning on allowing around 10 seconds (5 seconds + the time for the animations) between actions to pull off a combo.
im sorry dude but im gonna have to repeat it.
the devs said animation lock is due to faulty programming, it is not intentionally pat of the design, theyved opologized for its existance and said it will be fixed at 2.0.
15 abilities each? what is this... Kindergarten?A jack of all trades WHM... what is this 1989?
I read it exactly it is stated, maybe you need to reread it. Ok so you're basically saying Archer should get animation lock with everything they do going by your logic. Please get a clue.. I have all 50's and I'm very familiar with all my classes. It's ok to have animation lock for a few things. Like casting and strong abilities or weapon skills.
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