Quote Originally Posted by DGMart View Post
Thanks for the info Bay, however it still doesn't help with animation lock . I mean yes we will be able to cue our weapon skills faster but doesn't change the fact that we will still be stuck in one positioning for a short period no?

Oh and one more thing, Thanks so much Dev team for bringing back queueing.
Did you not read this?

We're planning on allowing around 10 seconds (5 seconds + the time for the animations) between actions to pull off a combo.
Animation lock is not a bug that needs fixing.