We received some follow-up information regarding combos and issues with animation, like that which is being discussed here, so I wanted to make sure you all saw it.

What timing exactly is "immediately after landing [an action]?" How long is the duration of "immediately after landing [an action]"?
"Immediately after landing [an action]" denotes the timing that the action is performed. However, if the action is evaded, it doesn't count as a successful action, which means that a combo cannot be performed. We're planning on allowing around 10 seconds (5 seconds + the time for the animations) between actions to pull off a combo.

Can I perform any action during a combo?
Auto-attack, abilities and the use of items won't interrupt a combo. For example, it would be possible to perform the following actions for a combo: 1st Action > Attack buff ability > 2nd Action for Combo. However, using an action unrelated to the combo or a spell will stop the combo.

Especially for combos that require facing specific directions, would it be possible to perform combos without stunning the opponent? There are some monsters that attack from very close range, making it very difficult to face them from the rear.
We'll adjust the placement of actions so that even solo players can perform combos. However, for opponents that attack from very close range, it may be necessary to use some creativity to pull off a combo, with stunning the opponent being a viable option.