Quote Originally Posted by DGMart View Post
So... I have not seen this posted anywhere. While the concept of the (combo) system sounds like great fun, doing it with animation lock does not. Especially if we have to run to certain positions to do it. I mean doing combos on Ifrit after phase 2 is like a death sentence on the tank and everyone else that's involved.
It would be hard but not impossible. The tank can do a combo 2 any time he wants to. He'd only have to be careful on combo 3 to not train an Incinerate or a Swipe on the DDs.

DDs can decide to only do combos when Eruption is on someone else, if if they are in the clear of Plume, etc.

If the tank can combo 2 and the DDs can finish with combo 3 (we don't know yet if this will be possible), then it would be even easier.