Quote Originally Posted by captainpicard View Post
I would rather my character just be unanimated, like a cut and paste sheet of paper just moving around the screen, than be glued/bound everytime I do a weaponskill. It completely kills "fun" battle mechanics, and introduces an alternative mechanic called fighting the game.

Content's difficulty level should not be determined by the dangers of animation lock, but rather by smart design.
Oh how wrong you are. Animation lock, especially in the fight which people complain about the most (the Ifrit fight), makes it so that you need to time and plan your weapon skills so that you aren't locked in place when plume or eruption happens. Taking animation lock away from the game takes away from realism, as well as some form of difficulty and extra level of strategy. Nobody wants to make this game any easier.