I read it exactly it is stated, maybe you need to reread it. Ok so you're basically saying Archer should get animation lock with everything they do going by your logic. Please get a clue.. I have all 50's and I'm very familiar with all my classes. It's ok to have animation lock for a few things. Like casting and strong abilities or weapon skills.
"OK Lionix, we can do this, time to Combo this Marmot"
Lionix uses WS1.
Marmot runs about 50 yalms away, because he can.
Lionix smashes his keyboard.
no one knows if they will have more fights like Ifrit where animation lock can get you killed, they very well could be planning other things that animation lock will not be such an issue. If that is the case then people can just avoid using combos for the Ifrit fight
As a lancer, while I'd like it to be a little smoother going from attack animation to running...there definitely needs to be a limitation to what I can do. I shouldn't be able to throw a DS II and start running away while I am in mid-jump. however, i also think that it would be cool if while in the air i wouldn't be hit by low/ground based attacks.
Hmm. I stand corrected. I still feel that animation lock, notwithstanding latency issues, can be used as a strategy on fights, like on the Ifrit fight someone mentioned. We've built strategies around this, which makes it fun and not just a hack and slash until it dies.heres just one of the few times its been stated that animation lock is a flaw that will be fixed
http://pc.rpgsite.net/interviews/327...-naoki-yoshida
Guess it's just me.
hmmm.... :< crude, actually i do like the animation lock, it feels a little bit realism that every attack/ws i made i would be unable to move, @_@ is weird for me, is like jumping in real life you landed down there will be few miliseconds of you still be in same spot... well just my opinion, doesn't matter as long they do it right.
I hate to split hairs, but isn't a buff an action (costing action points to set) and not an ability? Or does this mean buffs now fall into the ability category...Auto-attack, abilities and the use of items won't interrupt a combo. For example, it would be possible to perform the following actions for a combo: 1st Action > Attack buff ability > 2nd Action for Combo. However, using an action unrelated to the combo or a spell will stop the combo.
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