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  1. #31
    Player

    Join Date
    Sep 2011
    Posts
    430
    Quote Originally Posted by Answa View Post
    Animation lock can be part of that smart design. And it is.
    Should make PVP as melee great amounts of fun.

    >.>
    <.<
    (0)

  2. #32
    Player
    DGMart's Avatar
    Join Date
    Jun 2011
    Posts
    225
    Character
    Jor El
    World
    Sargatanas
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Answa View Post
    Did you not read this?



    Animation lock is not a bug that needs fixing.
    I read it exactly it is stated, maybe you need to reread it. Ok so you're basically saying Archer should get animation lock with everything they do going by your logic. Please get a clue.. I have all 50's and I'm very familiar with all my classes. It's ok to have animation lock for a few things. Like casting and strong abilities or weapon skills.
    (0)

  3. #33
    Player

    Join Date
    May 2011
    Location
    Gridania (sadly)
    Posts
    86
    "OK Lionix, we can do this, time to Combo this Marmot"
    Lionix uses WS1.
    Marmot runs about 50 yalms away, because he can.
    Lionix smashes his keyboard.
    (1)

  4. #34
    Player
    Krausus's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    2,126
    Character
    Krausus Dracul
    World
    Famfrit
    Main Class
    Ninja Lv 90
    no one knows if they will have more fights like Ifrit where animation lock can get you killed, they very well could be planning other things that animation lock will not be such an issue. If that is the case then people can just avoid using combos for the Ifrit fight
    (0)

  5. #35
    Player
    Jennestia's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    3,039
    Character
    Kanikou Escaflowne
    World
    Sargatanas
    Main Class
    Archer Lv 50
    Quote Originally Posted by neizero View Post
    was kind of hoping bayohne would say "We are allowing you to move mid-animation in 1.20"
    Heh then everyone would be running around using attack/skill animations on thin air away from the target.
    (1)

  6. #36
    Player
    Naylia's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    464
    Character
    Naylia Petrova
    World
    Sargatanas
    Main Class
    Lancer Lv 60
    As a lancer, while I'd like it to be a little smoother going from attack animation to running...there definitely needs to be a limitation to what I can do. I shouldn't be able to throw a DS II and start running away while I am in mid-jump. however, i also think that it would be cool if while in the air i wouldn't be hit by low/ground based attacks.
    (0)

  7. #37
    Player
    Join Date
    Jul 2011
    Location
    Gridania
    Posts
    1,646
    Quote Originally Posted by Dreadnought View Post
    heres just one of the few times its been stated that animation lock is a flaw that will be fixed



    http://pc.rpgsite.net/interviews/327...-naoki-yoshida
    Hmm. I stand corrected. I still feel that animation lock, notwithstanding latency issues, can be used as a strategy on fights, like on the Ifrit fight someone mentioned. We've built strategies around this, which makes it fun and not just a hack and slash until it dies.

    Guess it's just me.
    (2)

  8. #38
    Player
    Seirra_Lanzce's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    2,938
    Character
    Kuro L'anzce
    World
    Masamune
    Main Class
    Gladiator Lv 70
    hmmm.... :< crude, actually i do like the animation lock, it feels a little bit realism that every attack/ws i made i would be unable to move, @_@ is weird for me, is like jumping in real life you landed down there will be few miliseconds of you still be in same spot... well just my opinion, doesn't matter as long they do it right.
    (1)

  9. #39
    Player
    Rubicon's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    439
    Character
    Rubicon Vale
    World
    Excalibur
    Main Class
    Summoner Lv 90
    Quote Originally Posted by Bayohne View Post
    Auto-attack, abilities and the use of items won't interrupt a combo. For example, it would be possible to perform the following actions for a combo: 1st Action > Attack buff ability > 2nd Action for Combo. However, using an action unrelated to the combo or a spell will stop the combo.
    I hate to split hairs, but isn't a buff an action (costing action points to set) and not an ability? Or does this mean buffs now fall into the ability category...
    (0)

  10. #40
    Player
    Join Date
    Jul 2011
    Location
    Gridania
    Posts
    1,646
    Quote Originally Posted by Rubicon View Post
    I hate to split hairs, but isn't a buff an action (costing action points to set) and not an ability? Or does this mean buffs now fall into the ability category...
    I'm sure he means actions taken towards the enemy that aren't auto-attack or the next combo move.
    (0)

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