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  1. #1
    Player
    BruceyBruceyBangBang's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    1,678
    Character
    Boye Fran
    World
    Leviathan
    Main Class
    Pugilist Lv 60
    Quote Originally Posted by Dreadnought View Post
    actually the devs said animation lock is not part of their design. they said animation lock will be completely fixed in 2.0 and theyve opologized several times for its existance.
    Yeah, whoever feels that it's smart design still lives in the 1998-2000 MMORPG era.
    (0)

  2. #2
    Player

    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    994
    Quote Originally Posted by Answa View Post
    Animation lock can be part of that smart design. And it is.
    heres just one of the few times its been stated that animation lock is a flaw that will be fixed

    RPGSite: With the new server systems, will the major game breaking issues such as animation lock, server lag latency, positioning imprecision, and interface lag be greatly reduced?
    Yoshida: Yes, all of these things will be fixed.
    http://pc.rpgsite.net/interviews/327...-naoki-yoshida
    (1)
    15 abilities each? what is this... Kindergarten?
    A jack of all trades WHM... what is this 1989?

  3. #3
    Player
    Join Date
    Jul 2011
    Location
    Gridania
    Posts
    1,646
    Quote Originally Posted by Dreadnought View Post
    heres just one of the few times its been stated that animation lock is a flaw that will be fixed



    http://pc.rpgsite.net/interviews/327...-naoki-yoshida
    Hmm. I stand corrected. I still feel that animation lock, notwithstanding latency issues, can be used as a strategy on fights, like on the Ifrit fight someone mentioned. We've built strategies around this, which makes it fun and not just a hack and slash until it dies.

    Guess it's just me.
    (2)

  4. #4
    Player

    Join Date
    Sep 2011
    Posts
    430
    Quote Originally Posted by Answa View Post
    Animation lock can be part of that smart design. And it is.
    Should make PVP as melee great amounts of fun.

    >.>
    <.<
    (0)

  5. #5
    Player
    Buddhsie's Avatar
    Join Date
    Aug 2011
    Location
    Limsa Lominsa
    Posts
    331
    Character
    Buddhsie Asura
    World
    Sargatanas
    Main Class
    Lancer Lv 50
    Quote Originally Posted by captainpicard View Post
    I would rather my character just be unanimated, like a cut and paste sheet of paper just moving around the screen, than be glued/bound everytime I do a weaponskill. It completely kills "fun" battle mechanics, and introduces an alternative mechanic called fighting the game.

    Content's difficulty level should not be determined by the dangers of animation lock, but rather by smart design.
    Oh how wrong you are. Animation lock, especially in the fight which people complain about the most (the Ifrit fight), makes it so that you need to time and plan your weapon skills so that you aren't locked in place when plume or eruption happens. Taking animation lock away from the game takes away from realism, as well as some form of difficulty and extra level of strategy. Nobody wants to make this game any easier.
    (5)

  6. #6
    Player

    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    994
    lol i see no answer or solution to the animation lock. is it the 5 seconds given to complete the combo the answer? ive had animation lock last at least that long many times. its killed me a handful of times in fact.
    (0)
    15 abilities each? what is this... Kindergarten?
    A jack of all trades WHM... what is this 1989?

  7. #7
    Player
    KumaAkuma's Avatar
    Join Date
    Mar 2011
    Posts
    803
    Character
    Kuma Akuma
    World
    Omega
    Main Class
    Marauder Lv 90
    Animation lock is not a bug that needs fixing.
    I don't see how you can ignore the animation lock when you're trying to create dynamic battle content. It's very disturbing that for Ifrit, the only time you should be doing weaponskills is right after he does something, otherwise you don't have enough time to run away because of animation lock down.
    (3)
    (>°°)D_->__(O°°)>-_ʕ•ᴥ•ʔ_C-(°°Q)__O~~_t(°°<)_(;o0)___ʕ•ᴥ•ʔ_ʕ•ᴥ•ʔ_ʕ•ᴥ•ʔ_ʕ•ᴥ•ʔ

  8. #8
    Player

    Join Date
    May 2011
    Location
    Gridania (sadly)
    Posts
    86
    "OK Lionix, we can do this, time to Combo this Marmot"
    Lionix uses WS1.
    Marmot runs about 50 yalms away, because he can.
    Lionix smashes his keyboard.
    (1)

  9. #9
    Player
    Krausus's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    2,126
    Character
    Krausus Dracul
    World
    Famfrit
    Main Class
    Ninja Lv 90
    no one knows if they will have more fights like Ifrit where animation lock can get you killed, they very well could be planning other things that animation lock will not be such an issue. If that is the case then people can just avoid using combos for the Ifrit fight
    (0)

  10. #10
    Player
    Naylia's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    464
    Character
    Naylia Petrova
    World
    Sargatanas
    Main Class
    Lancer Lv 60
    As a lancer, while I'd like it to be a little smoother going from attack animation to running...there definitely needs to be a limitation to what I can do. I shouldn't be able to throw a DS II and start running away while I am in mid-jump. however, i also think that it would be cool if while in the air i wouldn't be hit by low/ground based attacks.
    (0)

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