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  1. #1
    Player
    DGMart's Avatar
    Join Date
    Jun 2011
    Posts
    225
    Character
    Jor El
    World
    Sargatanas
    Main Class
    Thaumaturge Lv 50
    Thanks for the info Bay, however it still doesn't help with animation lock . I mean yes we will be able to cue our weapon skills faster but doesn't change the fact that we will still be stuck in one positioning for a short period no?

    Oh and one more thing, Thanks so much Dev team for bringing back queueing.
    (0)

  2. #2
    Player
    Join Date
    Jul 2011
    Location
    Gridania
    Posts
    1,646
    Quote Originally Posted by DGMart View Post
    Thanks for the info Bay, however it still doesn't help with animation lock . I mean yes we will be able to cue our weapon skills faster but doesn't change the fact that we will still be stuck in one positioning for a short period no?

    Oh and one more thing, Thanks so much Dev team for bringing back queueing.
    Did you not read this?

    We're planning on allowing around 10 seconds (5 seconds + the time for the animations) between actions to pull off a combo.
    Animation lock is not a bug that needs fixing.
    (3)

  3. #3
    Player

    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    994
    Quote Originally Posted by Answa View Post
    Did you not read this?



    Animation lock is not a bug that needs fixing.
    im sorry dude but im gonna have to repeat it.
    the devs said animation lock is due to faulty programming, it is not intentionally pat of the design, theyved opologized for its existance and said it will be fixed at 2.0.
    (1)
    15 abilities each? what is this... Kindergarten?
    A jack of all trades WHM... what is this 1989?

  4. #4
    Player
    DGMart's Avatar
    Join Date
    Jun 2011
    Posts
    225
    Character
    Jor El
    World
    Sargatanas
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Answa View Post
    Did you not read this?



    Animation lock is not a bug that needs fixing.
    I read it exactly it is stated, maybe you need to reread it. Ok so you're basically saying Archer should get animation lock with everything they do going by your logic. Please get a clue.. I have all 50's and I'm very familiar with all my classes. It's ok to have animation lock for a few things. Like casting and strong abilities or weapon skills.
    (0)

  5. #5
    Player
    neizero's Avatar
    Join Date
    Aug 2011
    Posts
    416
    Character
    Nei Prime
    World
    Twintania
    Main Class
    Astrologian Lv 100
    was kind of hoping bayohne would say "We are allowing you to move mid-animation in 1.20"
    (0)

  6. #6
    Player
    Jennestia's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    3,039
    Character
    Kanikou Escaflowne
    World
    Sargatanas
    Main Class
    Archer Lv 50
    Quote Originally Posted by neizero View Post
    was kind of hoping bayohne would say "We are allowing you to move mid-animation in 1.20"
    Heh then everyone would be running around using attack/skill animations on thin air away from the target.
    (1)

  7. #7
    Player Irondude's Avatar
    Join Date
    Mar 2011
    Posts
    391
    Character
    Ferrous Ironchick
    World
    Hyperion
    Main Class
    Miner Lv 50
    1.20 info! sweet sweet info...sweet sweet precious info, where have you been all week.
    (0)

  8. #8
    Player
    captainpicard's Avatar
    Join Date
    Jul 2011
    Posts
    297
    Character
    Captain Picard
    World
    Hyperion
    Main Class
    Goldsmith Lv 50
    I would rather my character just be unanimated, like a cut and paste sheet of paper just moving around the screen, than be glued/bound everytime I do a weaponskill. It completely kills "fun" battle mechanics, and introduces an alternative mechanic called fighting the game.

    Content's difficulty level should not be determined by the dangers of animation lock, but rather by smart design.
    (0)

  9. #9
    Player
    Join Date
    Jul 2011
    Location
    Gridania
    Posts
    1,646
    Quote Originally Posted by captainpicard View Post
    I would rather my character just be unanimated, like a cut and paste sheet of paper just moving around the screen, than be glued/bound everytime I do a weaponskill. It completely kills "fun" battle mechanics, and introduces an alternative mechanic called fighting the game.

    Content's difficulty level should not be determined by the dangers of animation lock, but rather by smart design.
    Animation lock can be part of that smart design. And it is.
    (3)

  10. #10
    Player

    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    994
    Quote Originally Posted by Answa View Post
    Animation lock can be part of that smart design. And it is.
    actually the devs said animation lock is not part of their design. they said animation lock will be completely fixed in 2.0 and theyve opologized several times for its existance.
    (4)
    15 abilities each? what is this... Kindergarten?
    A jack of all trades WHM... what is this 1989?

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