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  1. #21
    Player Irondude's Avatar
    Join Date
    Mar 2011
    Posts
    391
    Character
    Ferrous Ironchick
    World
    Hyperion
    Main Class
    Miner Lv 50
    1.20 info! sweet sweet info...sweet sweet precious info, where have you been all week.
    (0)

  2. #22
    Player
    Join Date
    Jul 2011
    Location
    Gridania
    Posts
    1,646
    Quote Originally Posted by DGMart View Post
    Thanks for the info Bay, however it still doesn't help with animation lock . I mean yes we will be able to cue our weapon skills faster but doesn't change the fact that we will still be stuck in one positioning for a short period no?

    Oh and one more thing, Thanks so much Dev team for bringing back queueing.
    Did you not read this?

    We're planning on allowing around 10 seconds (5 seconds + the time for the animations) between actions to pull off a combo.
    Animation lock is not a bug that needs fixing.
    (3)

  3. #23
    Player
    captainpicard's Avatar
    Join Date
    Jul 2011
    Posts
    297
    Character
    Captain Picard
    World
    Hyperion
    Main Class
    Goldsmith Lv 50
    I would rather my character just be unanimated, like a cut and paste sheet of paper just moving around the screen, than be glued/bound everytime I do a weaponskill. It completely kills "fun" battle mechanics, and introduces an alternative mechanic called fighting the game.

    Content's difficulty level should not be determined by the dangers of animation lock, but rather by smart design.
    (0)

  4. #24
    Player
    Join Date
    Jul 2011
    Location
    Gridania
    Posts
    1,646
    Quote Originally Posted by captainpicard View Post
    I would rather my character just be unanimated, like a cut and paste sheet of paper just moving around the screen, than be glued/bound everytime I do a weaponskill. It completely kills "fun" battle mechanics, and introduces an alternative mechanic called fighting the game.

    Content's difficulty level should not be determined by the dangers of animation lock, but rather by smart design.
    Animation lock can be part of that smart design. And it is.
    (3)

  5. #25
    Player

    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    994
    lol i see no answer or solution to the animation lock. is it the 5 seconds given to complete the combo the answer? ive had animation lock last at least that long many times. its killed me a handful of times in fact.
    (0)
    15 abilities each? what is this... Kindergarten?
    A jack of all trades WHM... what is this 1989?

  6. #26
    Player

    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    994
    Quote Originally Posted by Answa View Post
    Animation lock can be part of that smart design. And it is.
    actually the devs said animation lock is not part of their design. they said animation lock will be completely fixed in 2.0 and theyve opologized several times for its existance.
    (4)
    15 abilities each? what is this... Kindergarten?
    A jack of all trades WHM... what is this 1989?

  7. #27
    Player
    KumaAkuma's Avatar
    Join Date
    Mar 2011
    Posts
    803
    Character
    Kuma Akuma
    World
    Omega
    Main Class
    Marauder Lv 90
    Animation lock is not a bug that needs fixing.
    I don't see how you can ignore the animation lock when you're trying to create dynamic battle content. It's very disturbing that for Ifrit, the only time you should be doing weaponskills is right after he does something, otherwise you don't have enough time to run away because of animation lock down.
    (3)
    (>°°)D_->__(O°°)>-_ʕ•ᴥ•ʔ_C-(°°Q)__O~~_t(°°<)_(;o0)___ʕ•ᴥ•ʔ_ʕ•ᴥ•ʔ_ʕ•ᴥ•ʔ_ʕ•ᴥ•ʔ

  8. #28
    Player
    BruceyBruceyBangBang's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    1,678
    Character
    Boye Fran
    World
    Leviathan
    Main Class
    Pugilist Lv 60
    Quote Originally Posted by Dreadnought View Post
    actually the devs said animation lock is not part of their design. they said animation lock will be completely fixed in 2.0 and theyve opologized several times for its existance.
    Yeah, whoever feels that it's smart design still lives in the 1998-2000 MMORPG era.
    (0)

  9. #29
    Player

    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    994
    Quote Originally Posted by Answa View Post
    Did you not read this?



    Animation lock is not a bug that needs fixing.
    im sorry dude but im gonna have to repeat it.
    the devs said animation lock is due to faulty programming, it is not intentionally pat of the design, theyved opologized for its existance and said it will be fixed at 2.0.
    (1)
    15 abilities each? what is this... Kindergarten?
    A jack of all trades WHM... what is this 1989?

  10. #30
    Player

    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    994
    Quote Originally Posted by Answa View Post
    Animation lock can be part of that smart design. And it is.
    heres just one of the few times its been stated that animation lock is a flaw that will be fixed

    RPGSite: With the new server systems, will the major game breaking issues such as animation lock, server lag latency, positioning imprecision, and interface lag be greatly reduced?
    Yoshida: Yes, all of these things will be fixed.
    http://pc.rpgsite.net/interviews/327...-naoki-yoshida
    (1)
    15 abilities each? what is this... Kindergarten?
    A jack of all trades WHM... what is this 1989?

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