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  1. #311
    Player
    Claymore65's Avatar
    Join Date
    Sep 2015
    Location
    Ul'Dah
    Posts
    163
    Character
    Cress Valorblade
    World
    Mateus
    Main Class
    Dark Knight Lv 70
    Quote Originally Posted by FizzleofHyperion View Post
    Malificent: A game where someone is punished for liking it more than someone else is kinda backwards dont you think? Player B does NOT I repeat does NOT have to get everything Player A has. Certain things can remain sacred and rewarding for the person who enjoys this game alot and finds time for it. It should not be a bad thing
    There's a balance we have to strike here. When we look at content in a video game, you have to balance a number of factors. EDITING
    (0)

  2. #312
    Player
    KitingGenbu's Avatar
    Join Date
    Dec 2015
    Posts
    740
    Character
    Alex Carver
    World
    Balmung
    Main Class
    Dragoon Lv 60
    Personally, I don't see why higher skilled players can't be treated special. If I had to add special stats to the game, I would only put it on Savage content so it motivates more people to clear it. I don't do savage because there's nothing really of interest in it for me and I'm sure many people feel the same way. When they introduced Gordias savage gear, how motivating was that to get? Honestly...Gordias gear was already ugly yet we could dye to make it look....less ugly? Lol. I guess they tried a new approach with the Creator but honestly it looks like they are running out of design ideas. All these balancing excuses and what not are just cop outs as to why extra stats don't exist. Thus we only have about 10% of the player-base doing the hardest content in the game, if that. Part of the fun of doing all the end game stuff in XI and even wow is because how crazy some of the bonuses were on stuff. "Reduces the cooldown on X" "Using abilities has a chance to do X" etc etc.
    (2)

  3. #313
    Player
    Sandpark's Avatar
    Join Date
    Sep 2013
    Posts
    744
    Character
    Kronus Magnus
    World
    Midgardsormr
    Main Class
    Summoner Lv 70
    Quote Originally Posted by Thayos View Post
    All these people who want FFXIV to be what XI used to be, why aren't they over in the XI forums demanding THAT game be rolled back? Seems like they've got it all wrong.
    I don't know but XI will never be vanilla again unless it became an offline HD version and this game for sure isn't. If it hasn't by now, it sure as hell ain't happening this far into the lifecycle.

    I've just accepted what is. Hopefully Pantheon sates my old school tastes and I will play this one just like Yoshi wants.
    (1)

    Adventure Journey Concept: http://goo.gl/b6SyTh

    Skillchain Concept: http://goo.gl/tts8Cz

    Power Modifier Concept: http://goo.gl/Md3UAB

  4. #314
    Player
    Waryax's Avatar
    Join Date
    Jul 2014
    Location
    Ul'dah
    Posts
    62
    Character
    Waryax Pan'rah
    World
    Moogle
    Main Class
    Black Mage Lv 70
    Quote Originally Posted by KitingGenbu View Post
    snip
    At least for me raiding isn't about the gear drops (sure it's nice to get your BiS but the difference is quite small with somewhat unoptimal gear) but more about the sense of achievement after downing it with my friends.

    The journey to learn the fights and finally down them is why I raid, not the fancy loot. It's just my opinion of course.
    (1)

  5. #315
    Player
    Sparktacus's Avatar
    Join Date
    Aug 2013
    Posts
    264
    Character
    Sprinkle Puff
    World
    Gilgamesh
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Waryax View Post
    At least for me raiding isn't about the gear drops (sure it's nice to get your BiS but the difference is quite small with somewhat unoptimal gear) but more about the sense of achievement after downing it with my friends.

    The journey to learn the fights and finally down them is why I raid, not the fancy loot. It's just my opinion of course.
    I know that this is the way a lot of people feel but I too raided for the gear as much as the challenge. Challenge alone was never enough to motivate me personally unless it lead to some really cool story revelation or access to new things. Like in 11 with CoP how you unlocked areas through hard quests and story fights. Though not saying I want that again. My actual point is that in some mmos best gear doesn't always come solely from raiding as some pieces are meant to help with the raid itself. I would love to see this happen here but that is dependent on new itemization which looks gloomier everyday will ever change.

    The ultra unpopular Abyssea is a good example, I have said in the past on here as unpopular as it was it was fantastic at getting gear and upgrading armor for every (20 or so) jobs and really time consuming without getting incredibly monotonous (at least for me).
    (1)

  6. #316
    Player
    KitingGenbu's Avatar
    Join Date
    Dec 2015
    Posts
    740
    Character
    Alex Carver
    World
    Balmung
    Main Class
    Dragoon Lv 60
    Quote Originally Posted by Waryax View Post
    At least for me raiding isn't about the gear drops (sure it's nice to get your BiS but the difference is quite small with somewhat unoptimal gear) but more about the sense of achievement after downing it with my friends.

    The journey to learn the fights and finally down them is why I raid, not the fancy loot. It's just my opinion of course.
    I know its your opinion; however, it would appear that many people look at the long game in regards to raiding, which is there's no point in repeating it let alone clearing (at least according to Yoshida's clear data). The general populous likes rewards and if they are lackluster and the difficulty is way above what the average player deems the loot's worth, they wont do it. Not to mention if there are several other venues of getting gear that are only marginally inferior to the gear provided by the hardest content in the current game. A large portion of the current game's population does not care about min-max'ing, just look at the "Why no meld?" thread (not judging anyone who doesn't meld, I don't meld either).

    To be perfectly honest, besides just not having bonus stats or set bonuses, the team shot themselves in the foot by setting ilvls too low. Patches just tend to replace things and people just go with whatever is the easiest option for themselves to reach a happy medium in the ilvl area regardless of stats.
    (1)
    Last edited by KitingGenbu; 10-13-2016 at 02:00 PM.

  7. #317
    Player
    Reynhart's Avatar
    Join Date
    Jul 2011
    Location
    Ul'Dah
    Posts
    4,605
    Character
    Reynhart Kristensen
    World
    Ragnarok
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Sandpark View Post
    Horizontal progression is still very possible whether the level cap raises or not. XI was once level 50 then gradually raised to 75 where it stayed a long time.
    Yes, and when the cap was raised to 75, all those 50- items were useless.
    As for the level 99 cap, AF and Relic would have been useless if they weren't upped to lvl 99 too...wich i what pissed R/M/E owners before trials were added.
    Quote Originally Posted by Sandpark View Post
    That is by design. If there is no reason for veteran players to revisit older content, then new players coming into the game have longer queue times in duty finder or at worst are unable to advance the main story.
    Advancing the story is not reallya problem as long as you have Duty Roulette. For optional content, yes, this is a desgn flaw in itemization. We have too few stats to consider so that you can't have lots of relevant gear at the same time.
    Quote Originally Posted by Kohta View Post
    If you take away tomestones, what content is there?
    Lots of other ways to grind stuff. FFXI never used such a sytem in its long lifespan. We should consider that, maybe, not everything in this game was bad and is to be avoided.
    Quote Originally Posted by Deathgiver View Post
    The majority of 1.0 players wanted something different too. Even looking at "Legacy" players, I think you're in the minority. I know very few people that I played with in 1.0 that actually preferred the direction the gaming was going back then to what it is now.
    I'll only talk for myself here but I think 1.23 was way more interesting that 2.0 or 3.0. The main flaws of 1.xx were the crappy servers, and the absurdly high specs you needed to run the game properly. The game also lacked content but with everything they did for 2.0, they could have added a lot more dungeons, raids, trials, or everything without redoing the game from the ground-up...while speeding the animations
    The real problem is that they decided to remake the game far before fixing what was really bad in 1.x. So, when 1.23 was released, it would have been to late to say "This is fine, you can expand on that" anyway...
    Quote Originally Posted by Thayos View Post
    All these people who want FFXIV to be what XI used to be, why aren't they over in the XI forums demanding THAT game be rolled back?
    For most "veteran" players, Abyssea was the turning point where FFXI lost its mojo. For me, it was actually what made the game much more fun. Why can't the first "streamlined" idea of FFXI make its way to the notorious "streamlined" XIV ?

    And besides, I'm pretty sure that lots of people would go back to FFXI if the combat system was speed up a little (8 base seconds between each swing of a great sword is horrendous...) and the graphics were improved to nowadays standards.
    (1)
    Last edited by Reynhart; 10-13-2016 at 06:23 PM.

  8. #318
    Player
    KitingGenbu's Avatar
    Join Date
    Dec 2015
    Posts
    740
    Character
    Alex Carver
    World
    Balmung
    Main Class
    Dragoon Lv 60
    Quote Originally Posted by Reynhart View Post
    Yes, and when the cap was raised to 75, all those 50- items were useless.
    Very inaccurate statement, some of the best items for a lot of classes were well below 50. Peacock charm(lv33) was the best physical dps neck until potentially sea torques (75 cap came in RotZ if I remember correctly). Leaping boots(lv7) one of the best (strider's were okay be eh) for THF and RNG. Emperor's Hairpin(lv24) comparable evasion to the optical hat. Artifact armor ranging from 52-60 could last until 75, with many pieces being superior to their second Artifact counterpart (due to the game being situational gear based). Many items did not devalue overtime due to the teams forethought and ability to plan around the things that were already in place. Many items didn't start to get eclipsed until Abyssea which didn't happen until a good 7-8 years(?) in the games lifespan. I also believe that the lead designer changed by the time Abyssea was implemented as well so gear direction was probably more noticeable.
    (1)
    Last edited by KitingGenbu; 10-13-2016 at 07:32 PM.

  9. #319
    Player
    Reynhart's Avatar
    Join Date
    Jul 2011
    Location
    Ul'Dah
    Posts
    4,605
    Character
    Reynhart Kristensen
    World
    Ragnarok
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by KitingGenbu View Post
    Very inaccurate statement, some of the best items for a lot of classes were well below 50. [...]Artifact armor ranging from 52-60 could last until 75, with many pieces being superior to their second Artifact counterpart (due to the game being situational gear based).
    Yes, you had some very precise items that were still useful, but they were the exceptions. As for AF, they weren't 50- items, right ?
    Another reason is also that you could change stuff during combat. Remove that, and suddenly, some of these items aren't that good.
    Quote Originally Posted by KitingGenbu View Post
    Many items didn't start to get eclipsed until Abyssea
    Which was when the level cap was raised past 75, thus when the vertical progression came back.
    Quote Originally Posted by KitingGenbu View Post
    which didn't happen until a good 7-8 years(?) in the games lifespan.
    Yes, 7-8 years...versus 6 months...and some people don't understand the problem we have with gear lifespan in XIV
    (3)
    Last edited by Reynhart; 10-13-2016 at 07:50 PM.

  10. #320
    Player
    FizzleofHyperion's Avatar
    Join Date
    Sep 2015
    Posts
    126
    Character
    Fizzle Abernath
    World
    Hyperion
    Main Class
    Thaumaturge Lv 31
    Some of you are answering your own questions though. You don't like how fast gears are becoming useless and 3 years later they still havent changed that.
    (1)

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