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  1. #231
    Player
    Elkanah's Avatar
    Join Date
    Sep 2014
    Posts
    908
    Character
    Shikaree Sinhunter
    World
    Hyperion
    Main Class
    Warrior Lv 100
    Quote Originally Posted by ADVSS View Post
    lb left bee! that was a nightmare to tank because of all the movement/repel/aoe stuns from the bees, yeah about a 50 50 clear rate with df pugs i remember lol
    But it was worth it! I loved that about it! It wasnt hard or challenging, but somewhat can be stressful given the circumstance made it worth fighting in.

    Tell you what, the day we get Aurum Vale HM I'll be happy. It'll be a day to hate but at the same time know it'll be challenging and stressful xD
    (1)

  2. #232
    Player
    Mugiawara's Avatar
    Join Date
    Jul 2014
    Posts
    1,460
    Character
    Yoku Dekimashita
    World
    Faerie
    Main Class
    Astrologian Lv 80
    Quote Originally Posted by MilesSaintboroguh View Post
    Demon Wall was only difficult because at the time, everyone was barely at the minimum ilvl.
    Haha, was hysterical we have to LB the bee's. xD!
    I mean...I hated that damn dungeon but it felt good to clear it FINALLY way back then.
    I miss those days where it actually felt good to beat something...wish these 4man
    dungeons were hard...These new two are the easiest ones of HW....
    (2)

  3. #233
    Player
    Alexander_Dragonfang's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    1,042
    Character
    Alexander Dragonfang
    World
    Zalera
    Main Class
    Lancer Lv 70
    Quote Originally Posted by Mugiawara View Post
    Haha, was hysterical we have to LB the bee's. xD!
    I mean...I hated that damn dungeon but it felt good to clear it FINALLY way back then.
    I miss those days where it actually felt good to beat something...wish these 4man
    dungeons were hard...These new two are the easiest ones of HW....
    Every dungeon should be made so our actual item level was somewhat close to it. Today i rolled in all i250 into Xelphatol, the numbers i was pulling off were absolutely insane, and there is still 20 item levels to get more. This diference is just way too much.

    In 3 more months, i can totally see people doing Xelphatol or Gubal in less than 13 minutes.
    (0)

  4. #234
    Player MilesSaintboroguh's Avatar
    Join Date
    Nov 2013
    Location
    Gridania
    Posts
    5,764
    Character
    Miles Saintborough
    World
    Balmung
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Elkanah View Post
    There was also a lot of not so bright individuals even after that time period of getting geared up.
    And still is the case to this very day.

    Quote Originally Posted by Mugiawara View Post
    Haha, was hysterical we have to LB the bee's. xD!
    I mean...I hated that damn dungeon but it felt good to clear it FINALLY way back then.
    I miss those days where it actually felt good to beat something...wish these 4man
    dungeons were hard...These new two are the easiest ones of HW....
    Only way these dungeons are going to get harder is if they are tuned up to match the latest gear of the previous patch, but then they'd have to drop rewards that would match the difficulty.
    (0)

  5. #235
    Player
    Chiramu's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    3,036
    Character
    Cirra Maru
    World
    Famfrit
    Main Class
    Conjurer Lv 70
    Quote Originally Posted by Alexander_Dragonfang View Post
    Every dungeon should be made so our actual item level was somewhat close to it. Today i rolled in all i250 into Xelphatol, the numbers i was pulling off were absolutely insane, and there is still 20 item levels to get more. This diference is just way too much.

    In 3 more months, i can totally see people doing Xelphatol or Gubal in less than 13 minutes.
    That would mean an even larger gap for former subscribers thinking of coming back to the game. If you haven't raided cause it doesn't interest you you will not have ilvl250, I didn't bother gearing my main last content patch and I was under the ilvl for these two dungeons. Can't be bothered doing them because of that. Less incentive for people to come back if they cater to people like you.
    (0)

  6. #236
    Player
    Alexander_Dragonfang's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    1,042
    Character
    Alexander Dragonfang
    World
    Zalera
    Main Class
    Lancer Lv 70
    Quote Originally Posted by Chiramu View Post
    Less incentive for people to come back if they cater to people like you.
    But this way it just give more incentive for people like me to leave the game.
    It is called end game dungeons and expert roulette for a reason, people should DEFENITLY have to gear up for them if they were absent the last patches.

    People had to gear up for the first level 50 dungeons, people had to care when playing things like Pharos Sirius before the patch, they cried, things got nerfed, the ilvl gaps were made a joke and now, instead of actual high end dungeons we have roflstomp sessions of not caring at all about what people is doing, and in fact, that makes players even worse, seeing blizzard spaming BLM at level 60 4 patches into an expansion is nearly disgusting, and even if the devs can't actually give some players a functional brain for them to care about how they play, they can make content to go progresively harder as they level up.

    Way too much cattering to the new players, you have 50 levels of content which are basically a tutorial, which btw, along the slow pace combat, has the most common and consistent bad point this game has in most reviews (combat sucks and dungeons are too basic), and now, the same is happening to the END GAME content. So, the only, not acceptable excuse, but the only one of "content is like that so later end game becomes more challenger" is gone, dungeon wise, everything feels like a tutorial for anyone with a functional brain and the ability to use maybe 10 of their skills.

    Like those DRG spamming RoT against 3 enemies cause that is supposed to be a crowd and AoE damage is needed...

    Why would we have to care about returning players in the first place? The game should care about being interesting and challenging enough so players don't leave in the first place! Ah! oh right, the lead director thinks is ok for players to away if the patch becomes too boring, thats why is ok for content to be bland and uninteresting and then is ok to catter to returning players, because content isn't made to be interesting in the first place.

    Is a design problem, as everything with this game, the dev team should have the same consistency they had with Mhach, not nerfing it, they did great, they forced players to actually care about it. That should repeat, all across the board. The day they nerfed Sirius, a very bad trend started, one that has to stop, end game is called end game for a reason, if you are not ready and can't put up with it, you go back to lower levels, you gear up, and you care about your character development and performance. If you don't have the time for that, well, end game is not for you.
    (2)

  7. #237
    Player
    Colorful's Avatar
    Join Date
    Jun 2014
    Posts
    2,408
    Character
    Charlotte Elise
    World
    Kujata
    Main Class
    Ninja Lv 70
    Quote Originally Posted by Chiramu View Post
    That would mean an even larger gap for former subscribers thinking of coming back to the game. If you haven't raided cause it doesn't interest you you will not have ilvl250, I didn't bother gearing my main last content patch and I was under the ilvl for these two dungeons. Can't be bothered doing them because of that. Less incentive for people to come back if they cater to people like you.
    The minimum ilvl for the current dungeons are i210, I'm not sure how a returning active subscriber could be under unless you haven't actively played for 2-3 content patches. In that case, they could just run Midas until they're i220 relatively easily or buy crafting gear if have enough gil.

    Regardless, dungeons don't need arbitrary gear or DPS requirements as that would be hell in DF, but mechanics to keep you on your toes. At launch we got amazing dungeons such as the Vault, but we've got nothing like it since.
    (3)

  8. #238
    Player
    Chiramu's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    3,036
    Character
    Cirra Maru
    World
    Famfrit
    Main Class
    Conjurer Lv 70
    Quote Originally Posted by Alexander_Dragonfang View Post
    But this way it just give more incentive for people like me to leave the game.
    It is called end game dungeons and expert roulette for a reason, people should DEFENITLY have to gear up for them if they were absent the last patches.
    4 man dungeons aren't really high end raiding content though. The problem lies in raids not being satisfying for players in your position.

    The minimum ilvl for the current dungeons are i210, I'm not sure how a returning active subscriber could be under unless you haven't actively played for 2-3 content patches. In that case, they could just run Midas until they're i220 relatively easily or buy crafting gear if have enough gil.
    I spent 5 million gear on that 250 gear and i was 4 ilvl over the expert dungeon level restriction. I didn't complete my mains' set last content patch because it was tedious. If you are more than one content patch out you have to grind the level 60 roulette before even attempting the current content. Not very good incentive.
    I had this problem happen to me this patch, you obviously have never left during a patch or you've left after you geared yourself up. Why are you telling me what I should be on when I logged on and I couldn't do it?
    (0)
    Last edited by Chiramu; 10-02-2016 at 01:21 PM.

  9. #239
    Player
    Alexander_Dragonfang's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    1,042
    Character
    Alexander Dragonfang
    World
    Zalera
    Main Class
    Lancer Lv 70
    Quote Originally Posted by Chiramu View Post
    4 man dungeons aren't really high end raiding content though. The problem lies in raids not being satisfying for players in your position.
    We are not talking about raids, we are talking about End Game content, that is, content after level cap, current is, level 60. End game dungeons are end game content and end game content should be made arround so players actually have to care about they are playing.

    Quote Originally Posted by Colorful View Post
    Regardless, dungeons don't need arbitrary gear or DPS requirements as that would be hell in DF, but mechanics to keep you on your toes. At launch we got amazing dungeons such as the Vault, but we've got nothing like it since.
    Exactly, maybe some basic DPS checks or a bit more complex mechanics, but nothing comparable to 24 or 8 man raids, yet the fact that BLMs can make it through by just spamming blizzard or WHM can heal all with only medica speaks terrible about content design. Vault is a good example of a generally good dungeon. Amdapor and Pharos Sirius at the begining were just perfect. That has to come back.

    I shouldn't be able to Impulse Drive spam and meet the DPS checks in dungeons. This isn't level 20 tutorial content, is high end content. Content should be made for players expected to know their rotations, be moderately well geared and in general knowing their classes.
    (4)

  10. #240
    Player
    Colorful's Avatar
    Join Date
    Jun 2014
    Posts
    2,408
    Character
    Charlotte Elise
    World
    Kujata
    Main Class
    Ninja Lv 70
    Quote Originally Posted by Chiramu View Post
    I spent 5 million gear on that 250 gear and i was 4 ilvl over the expert dungeon level restriction. I didn't complete my mains' set last content patch because it was tedious. If you are more than one content patch out you have to grind the level 60 roulette before even attempting the current content. Not very good incentive.
    I had this problem happen to me this patch, you obviously have never left during a patch or you've left after you geared yourself up. Why are you telling me what I should be on when I logged on and I couldn't do it?
    I didn't so much as "leave" last patch, but I rarely logged on and only to do weekly raids for materia to sell and the upgrade items. At the start of this patch I was i219 with Midian accessories including the belt but with 6 pieces at i240 including my weapon, that's one month and two weeks of doing raids weekly once and a bit of tome farming all the way back to 3.2... I bought an i220 ring to upgrade my i210 ring to meet the requirements for Alexander and earned lore while doing Alexander and the newest dungeons to boost my ilvl further and am now i233, sure I wasn't under geared even when "coming back", but it goes to show how easy gearing up is.


    Sorry, but content shouldn't be tuned for those who play for a month or less per patch. Put some effort into gearing up, it sounds like you want the game to appeal to those who log on and do the new content once and don't play again. The only incentive to running dungeons is the tomestones which these players are seemingly not interested in, the people running them day in and day out are those who play constantly and the content should be engaging for those said players. The minimum ilvl for Midas is i200 so I'm not sure why you couldn't do that either.
    (4)
    Last edited by Colorful; 10-02-2016 at 02:04 PM.

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