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  1. #11
    Player
    ZhaneX's Avatar
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    Sep 2013
    Location
    Ul'Dah
    Posts
    785
    Character
    Zana Amariyo
    World
    Behemoth
    Main Class
    Thaumaturge Lv 80
    These threads all have such horrifically bait-y titles.

    If you have grievances with the game, you should present your points, criticisms and suggestions in a straight-forward, well reasoned manner. Which, honestly, you seem to have done.

    But when you preface it with a whining statement like "Waaaaahhhh, Yoshi-P is abandoning us!", then it really takes away a good deal of the consideration that others may have for your concerns.
    (44)

  2. #12
    Player
    TheGrimace's Avatar
    Join Date
    Sep 2012
    Location
    Hildibrand's Pocket
    Posts
    1,270
    Character
    Knives Jonquil
    World
    Excalibur
    Main Class
    Rogue Lv 100
    I love Fashion Fantasy XIV.
    (25)

  3. #13
    Player
    SwdVengeance's Avatar
    Join Date
    Sep 2015
    Posts
    56
    Character
    S'leaina Ahdal
    World
    Gilgamesh
    Main Class
    Dragoon Lv 60
    While I appreciate you stating that you want a civil, healthy discussion, you might not want to have that following a subjective, bias title.

    While people like to throw around the accusation that the development team caters to a specific demographic, I would counter that this is just the growth of game design in a broader spectrum. More and more, the higher age range of gamers increases, while the spectrum may stay the same, the density of gamers on the older side has increased. Those of us that grew up in the 80-90s, even 00s, have a lessening abundance of time. To a certain extent they are catering to those of us that played XI.

    While it's anecdotal evidence, take me for example. I was an extremely avid XI player. Started when servers first went live, played through the Art expansion if I recall correct. I played at 1.0's launch, albeit, only for a month because of the quality issues, did not pick the game back up til 2.1. Personally, I don't really feel as if they're somehow betraying me, as a past player of these games, because XIV moved in a different direction. Even more so, a more streamlined and packaged game is far more attractive to myself. I don't have hours to sit in Jeuno looking for a group, only to then spend another few hours leveling, and even if I had the time I'm positive I wouldn't desire doing this again. Being able to to digest the game in smaller pieces is both more approachable for me as well as fun.

    All issues you may have with XIV aside, you can't expect a different team to just remake or at the very least conceptually remake mechanically, previous titles for no other reason than fan loyalty. From a creative standpoint, that doesn't foster growth of the medium nor content. From a marketing standpoint, that doesn't attract new players.

    While I won't debate that XIV has areas it could improve, I will contest the idea that Yoshi P and development team have somehow betrayed the community because the game as a whole moved in a direction that wasn't the same as FFXI or 1.0.
    (34)
    Last edited by SwdVengeance; 09-26-2016 at 06:46 PM.

  4. #14
    Player
    HungryHippo's Avatar
    Join Date
    Aug 2013
    Posts
    96
    Character
    Hungry Hippo
    World
    Moogle
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Belhi View Post
    They designed FF14 to fit what their research indicated was going to be successful in the place the MMO marketplace is going. To be honest I kind of agree with him. Even if I did have more time to invest in gaming in general, I still want to have free time to spend doing other games as well..
    I played XI for a long time and I had a blast, did I play something else? Yes I did, did I go out often? Yup. I was even on a 1 month and half vacation in US from EU, came back and I could loot dalmatica from adamantoise, get my legs from omega/ultima fight etc. And thing was, even when some people wasn't playing nearly much as others they still had the chance to get loot, because they been there for ages, even when they barely played 8 hours a week. It was all about the end game linkshells you was in etc. This game (FF14) lets you catch up fast, but the catch up has zero meaning to it. You get full 240, then what? It's outdated before the next patch unless you do savage which many doesn't do. Reason? There are many and I'll name a few of them:

    Reward not good enough.
    4 boss every 6 months
    People will be the same iLvl with almost zero effort.

    Of course you have one of the players who aren't that great either, but what's the point of effort when you get it nearly free 3 months later, is my point.

    This game doesn't need to be XI v2 or closer to the first version of the game, not at all. It's the fact how things are handled currently. People keep saying if we added interesting stuff into gear, its just an illussion. Something about people not be wanted in groups because they don't have what we want etc. This already happens, iLvl restrictions to join, people who do have iLvl but just very bad at the game, the list goes on. iLvl is already a illussion anwyays, higher doesnt mean you will be better. I want to have a little bit more choice for what I want to do in the game and also feel I achived something. Back when game was new, it felt amazing achiving coil, because it was fun, however when you have the same thing going on, it's hard to feel you achived something same time you know this is something you been doing before, just different skins. Dungeons? I could go on all day about this, but they are just fillers for tomestones really. They aren't that bad to do but in all seriousnes I know the most laidback players will end up getting tired of the same thing. The patch cycles are great and they do improve a lot of things in game besides the content, which we ALL appreciate.
    (4)
    Last edited by HungryHippo; 09-26-2016 at 06:57 PM.

  5. #15
    Player
    silentwindfr's Avatar
    Join Date
    Jul 2012
    Location
    Gridania
    Posts
    4,116
    Character
    Florence Leduc
    World
    Ragnarok
    Main Class
    Monk Lv 90
    personally as legacy player i did play the game, yeah i did play FF11, but i did give more hope for FF14 futur.

    yes FF11 is still running, but in all honesty it have a lot of flaws that make it a niche game. do we need stuff from FF11 in the progression? hell no... the horizontal progression is nice and all, but is not really different than vertical progression.
    by example they add a new raid that will recquire a gear specific for be beaten, what is different than a new tiers of gears? not much since you will not be able to do this raid without it.

    it possible to add player growth in the game throught the relic, but they refuse to do it, because they think grind is better than actual progression for the relic. *shrugs*
    (2)

  6. #16
    Player
    SwdVengeance's Avatar
    Join Date
    Sep 2015
    Posts
    56
    Character
    S'leaina Ahdal
    World
    Gilgamesh
    Main Class
    Dragoon Lv 60
    Quote Originally Posted by HungryHippo View Post
    Of course you have one of the players who aren't that great either, but what's the point of effort when you get it nearly free 3 months later, is my point.
    I would question if that's not the entirely wrong reason for playing. The reward isn't the gear, it's the defeat of the boss. Gear helps towards that goal, and the subsequent fights against it. The tools shouldn't be what's the driving force behind your motivation, the actual destination should be. I don't contest that this is a common mindset though, but I will continue to protest people shouldn't be so overly glorifying of what ultimately are just a means to an end. Don't misunderstand either, getting gear is a great feeling, but to say it's the ultimate goal is quite backwards.
    (8)

  7. #17
    Player
    HungryHippo's Avatar
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    Aug 2013
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    96
    Character
    Hungry Hippo
    World
    Moogle
    Main Class
    Marauder Lv 50
    Quote Originally Posted by SwdVengeance View Post
    I would question if that's not the entirely wrong reason for playing.
    Yes I do agree with you, the achivement of killing the boss is great, however 6 months of the same 4 bosses, it will make people go insane. However, I'm sure you played XI and if not, yes we did do content, the very same one for years, however we had so much mixed up stuff. Now we are kinda forced to do 4 same bosses at end game. Yes we can do the other stuff as well, but they aren't relevant at all, due to the things we get plus the achivement is already achived, because you killed the boss. I don't mind doing the same fights again and again, however, there is lack of mix at the end game.
    (2)

  8. #18
    Player
    Genaxx's Avatar
    Join Date
    Jun 2014
    Posts
    671
    Character
    Dirty Paws
    World
    Raiden
    Main Class
    Bard Lv 90
    Quote Originally Posted by SwdVengeance View Post
    I would question if that's not the entirely wrong reason for playing. The reward isn't the gear, it's the defeat of the boss. Gear helps towards that goal, and the subsequent fights against it. The tools shouldn't be what's the driving force behind your motivation, the actual destination should be. I don't contest that this is a common mindset though, but I will continue to protest people shouldn't be so overly glorifying of what ultimately are just a means to an end. Don't misunderstand either, getting gear is a great feeling, but to say it's the ultimate goal is quite backwards.
    I thought the goal was to get the best glamour and idle in idleshire?

    One day i'll be cool enough to stand up there..
    (4)

  9. #19
    Player
    Balipu's Avatar
    Join Date
    Sep 2014
    Location
    Gridania
    Posts
    2,084
    Character
    Tea Mysidia
    World
    Phoenix
    Main Class
    Rogue Lv 90
    Really like the hyperbolic title.

    Just a question: If I think the game is mostly fine as it is, doesn't that mean I love the game more than those who make several threads just to complain about it? And since the game isn't making any drastic changes, Yoshie-P isn't really turning his back to me, does he?

    Sure there are several changes I would like to see, but let's not get overly dramatic.
    (19)

  10. #20
    Player
    SwdVengeance's Avatar
    Join Date
    Sep 2015
    Posts
    56
    Character
    S'leaina Ahdal
    World
    Gilgamesh
    Main Class
    Dragoon Lv 60
    Quote Originally Posted by HungryHippo View Post
    snip
    While I agree, 6 months of the same raid content is tiring, I would debate that XI had more endgame though. Content per time seems about equal between the two unless my memory is failing me. XI didn't toss us new raids or bosses all that frequently, XIV we get a good chunk of bosses every 4-6 months. I don't know how XI evolved after Art, but at least in those earlier years grinding Dynamis far exceeded the annoyance and pain of repeating Alexander, at least for me. Most of XI's endgame content consisted of long fights against massively large HP sponges, during which I would stand in a single spot and slap a dozen macros in order for the duration. Mechanically comparing the two, I just find XIV's far more entertaining just to do. Sure, we could move form Bastok Dynamis to Sandy, but that amounts to what in all honesty? A slight pallet swap of terrain and handful of slightly varied mechanics. To be fair, most endgame content in XI didn't really vary much from each other. While there was a lot of it, did Dynamis really vary that much form each other, did Sky NMs all seem that different than any other world NM? Didn't seem that way to me. At least comparing bosses in XIV comes with an entirely different set of mechanics to do and learn.

    I will grant you, in XIV, seeing the same boss, on a weekly if not multiple times weekly, basis, isn't great. In XI you wouldn't often fight the same thing more than once a month possibly, though that was more the fact the rarity of a lot of end game content was based on, could you get it instead of someone else.
    (7)
    Last edited by SwdVengeance; 09-26-2016 at 07:23 PM.

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