So, if I don't want a skill on my bar, I HAVE to have it there?
Thanks for that...
Allow us to remove skills from our bar, but leave the cost of the skill or something.
I don't enjoy a cluttered bar and I remove anything I don't need for situations, please let us do this.
/moarchars
Rarely Plays
See your face upon the clear water. How dirty! Come! Wash your face!
loltanaka: http://www.youtube.com/watch?v=WOOw2yWMSfk
Went through Pugilist and if you remove all the Tier II skills, you're left with 19 skills (not counting traits). If we're cutting it to 15 it shouldn't be too severe for PGL (not sure about other classes, will be interesting to see what happens with mages), but it's stupid to not allow us to remove skills from the bar. Hell, I complain that I have to keep Spirit Dart on my action bar as CNJ. I realise that we can just throw them at the end of bar 3, but it'd be so much simpler to just let us remove them altogether.
I can't even remember the last time I used Discerning Eye or Presence of Mind on PGL.
Okay, let's take PGL. If they're trying to maintain any of the class identity at all, there's going to be an ability to boost evasion. This is useless if I'm in a party, because I'm not tanking. Unless maybe they put in a MP regen effect like what Featherfoot has. Oh, wait, that still only procs if you're tanking. And, again, part of the class identity at the moment is not just evading, but evade countering. Again, not something I'm going to be using in a group at all, and I only really play PGL in groups. Oh, and as far as DPS? I'm going to be using whatever combo does the most damage. Any sub-par weapon skills will be ignored. If a trait or some such comes along to boost one of the less useful ones up, that just means I'll be using it instead of the old best.Because they can't create a solution against baseless assumptions.
For this "useless" weapon skill, they will just create a trait which makes it better and add another weaponskill it can be comboed into/from with added utility. In the worst case, it will be too weak to be cross-classed.
So, no, the worst case is that it gets ignored on its own class, never mind being cross-classed. Pretty much the only way you'll see people using all of their available weapon skills is if they form one gigantic self-chain.
Epic.There is literally nothing but negativity left on these forums. There will never be any pleasing the majority of you left playing this game. If FFXIV had a sewer system below it, it would be filled to the brim with the hate slime from Ghostbusters 2. We have officially created the 10th level of hell, and its full of whining, know it all, self entitled drama queens. I fail to understand how Yoshi P gets out of bed everyday to try and please a group of people that are unpleasable in any way. He says somethings black, and 50,000 people say its white just for arguments sake. The man must be a saddist.
Good luck with this group SE, if these are the people you are getting your feedback from in order to change the game, I expect to log onto version 2.0, select my character, and have the load screen brighten to show a giant middle finger while someone outside is taking a huge dump in my mailbox.
That made my day![]()
The sad thing is he's absolutely right. Anytime someone disagrees with one insignificant aspect of the game, the thread reaches 20 pages+ of crying back and forth. Also any time someone tries to suggest something, it reaches 20 pages+ of how bad an idea it is, and how they want everything to stay the same.
That's right. On the contrary, once I suggested something, made a clear title with a dev tag, tried to do as few writing mistakes as possible, put things in bold, giving examples etc. It reached two pages of people saying that was a great idea... but since there was no war in my thread, most of people didn't feel it was worth posting. I noticed it not only on my thread but on every thread I found interesting and where there was matter to develop the base idea. It's sad but that's how it goes. It's a common thing, if everyone agrees why keeping up? It's no point. Different points of view are what feeds the conversations. Having pros and cons is good, but I really don't like how it manifests on the English forum (I say English forum 'cause I read the German and French ones too and it's not all war).The sad thing is he's absolutely right. Anytime someone disagrees with one insignificant aspect of the game, the thread reaches 20 pages+ of crying back and forth. Also any time someone tries to suggest something, it reaches 20 pages+ of how bad an idea it is, and how they want everything to stay the same.
Last edited by Seyra; 11-14-2011 at 09:11 PM.
It's usually the older people that resist and are afraid of change. It's kind of sad seeing some people age 30+ with families getting so worked up over unfinished and proposed changes to the game. I'm sure they're getting depressed that the Final Fantasy that they played in college is turning out to be something else. They kick, scream, pout, and throw a tantrum over half of the details of a proposed change. Sad. Very sad.
Google Kwestro
Now if the action bar was complementing a menu system, where all your actions are stored and can be used from there and you can set your favorites to the action bar this thread wouldn't exist.
Now that's a great idea, menus are great, we need some of that.
Imagine clicking on a mob and getting a menu with "attack" & "magic" on it and you didn't need to be in battle mode or waste an ability to "speed engage", wouldn't that be grand?
Eorzean dream right there.
I understand up to "attack" & "magic" but I don't get the "speed engage".
What do you mean? Is it something like the menu in Final Fantasy XI?
By "speed-engaging" (I'm not great at creating game terms bwahahaha!) I mean that alot of players will target a mob and hit enter which activates the action bar then enter again to use an ability like Heavy stab, that will automatically take you into battle mode and engage the mob.
Basically you hit enter twice and you do whatever action you have set as No.1, instead of switching to battle mode, running to the mob and hitting it.
Its faster and more streamline and its a work around the regular slower method and it just makes you wonder, how come we cant engage a mob by clicking on it twice like every other game?
Just like how in FFXI you'll get a battle menu with all your spells, abilities, weapon skills, pet commands and ranged attack and you macro'd the abilities that you used the most, you can just set them up on the action bar which solves the thread issue, makes battles more streamline and if we ever got the level cap increased and got more abilities than the bar can hold we'll still be able to use them.
And it solves other issues like needing to open the main menu to return when you die, trade with people or use items.
I'd call myself a genius if it wasn't such an obvious solution.
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