Because they can't create a solution against baseless assumptions.
For this "useless" weapon skill, they will just create a trait which makes it better and add another weaponskill it can be comboed into/from with added utility. In the worst case, it will be too weak to be cross-classed.
Okay, let's take PGL. If they're trying to maintain any of the class identity at all, there's going to be an ability to boost evasion. This is useless if I'm in a party, because I'm not tanking. Unless maybe they put in a MP regen effect like what Featherfoot has. Oh, wait, that still only procs if you're tanking. And, again, part of the class identity at the moment is not just evading, but evade countering. Again, not something I'm going to be using in a group at all, and I only really play PGL in groups. Oh, and as far as DPS? I'm going to be using whatever combo does the most damage. Any sub-par weapon skills will be ignored. If a trait or some such comes along to boost one of the less useful ones up, that just means I'll be using it instead of the old best.Because they can't create a solution against baseless assumptions.
For this "useless" weapon skill, they will just create a trait which makes it better and add another weaponskill it can be comboed into/from with added utility. In the worst case, it will be too weak to be cross-classed.
So, no, the worst case is that it gets ignored on its own class, never mind being cross-classed. Pretty much the only way you'll see people using all of their available weapon skills is if they form one gigantic self-chain.
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