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  1. #1
    Player Vackashken's Avatar
    Join Date
    Mar 2011
    Posts
    1,165
    Character
    Vackashken Zuth
    World
    Ragnarok
    Main Class
    Pugilist Lv 50
    Irrelevant. The point remains why should we have to have skills on any bar that we aren't going to use? There are a ton of pug skills that are extraordinarily situational. There are a ton of skills all over the board that are situational. Again I say: there is zero reason to be adamant about having them there. None whatsoever.

    Sleep well.
    (3)

  2. #2
    Player
    Holland's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa ^^
    Posts
    751
    Character
    Holland Stark
    World
    Faerie
    Main Class
    Marauder Lv 24
    Quote Originally Posted by Vackashken View Post
    Irrelevant. The point remains why should we have to have skills on any bar that we aren't going to use? There are a ton of pug skills that are extraordinarily situational. There are a ton of skills all over the board that are situational. Again I say: there is zero reason to be adamant about having them there. None whatsoever.
    Sleep well.
    I believe the point is no one really knows how skills are going to change, if at all. Fact is, they are being condensed. This is a two post release of information, so please, before doing baseless assumptions (which everyone here has been doing, including myself for and against) please wait until we have the full details. The only thing you are doing is jumping the gun, like always across these boards.

    Yes, the wait and see mind-set works in this case because we are no longer dealing with the previous Producer or Director. We are getting the information twenty days in advance so the Dev team has the time to implement feedback, very unlike how the previous team worked, so your "This attitude is what got us in this mess" argument has not weight.

    There are a ton of pug skills that are extraordinarily situational. There are a ton of skills all over the board that are situational. Again I say: there is zero reason to be adamant about having them there. None whatsoever
    Sleep well.
    I don't understand how can you say this confidently without knowing how they are going to condense and streamline abilities. Sure they might leave them all the same with the same effects, just removing the duplicate ones, but I'm not going to sit here and ask myself why they are doing this without looking at the rest of information released next week. Just lke yourself, I will say it again: Everyone who is complaining about this, without the complete info of these changes, is complaining without reason.
    (0)

    Signature provided by grausekopf ~ Thank you ^^
    Quote Originally Posted by Hikozaemon View Post
    Thanks for the 5 ifrits canes Yoshi i can build a life raft and use them to float to another mmo.

  3. #3
    Player
    Charismatic's Avatar
    Join Date
    Jul 2011
    Posts
    481
    Character
    Patricia Lanvaldear
    World
    Sargatanas
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by Vackashken View Post
    Irrelevant. The point remains why should we have to have skills on any bar that we aren't going to use? There are a ton of pug skills that are extraordinarily situational. There are a ton of skills all over the board that are situational. Again I say: there is zero reason to be adamant about having them there. None whatsoever.

    Sleep well.
    And you are losing... what exactly? Regardless of what is on the bar, the game is only going to allow 10 cross class abilities.
    The only real question here is what are you losing by always having these abilities set, and the answer is, in all situations, nothing. Why are you complaining again?
    (2)