Why should they be equipped if we're not going to use them?
Some people are minimalists, and just don't want "clutter" on their bars, even if that clutter is well out of the way. . .
I hate that I have to have an action bar and that they're going to incorporate multiple bars shown at once, I'm also one of these minimalists, however the fact we're getting skills trimmed and rebalanced there's a reason for it, much like the reason they threw in sidequests on a buggy game foundation was to get the system itself in and adjust it later.
Though no matter what SE does there will be complaints about it.
Just seems silly to me to rule something out completely. Everything has some use some times, and I'm of the opinion that it's better to have access to as much as you can, just in case.
But if that's your opinion, you're free to have it. I'm in no position to say otherwise.
Well, let's take the example from the same dev post. WS1 is your base, WS2 is +enmity, WS3 and WS4 are +damage. Now, if that's on a class that I only ever play to farm mats or to DD on bosses, WS2 is useless to me. Like, completely useless. Yeah, I could try using it for just plain damage, but why do that when a combo with WS3 and WS4 will do significantly more damage?Just seems silly to me to rule something out completely. Everything has some use some times, and I'm of the opinion that it's better to have access to as much as you can, just in case.
But if that's your opinion, you're free to have it. I'm in no position to say otherwise.
Conversely, if this is the class I tank on, WS3 and WS4 are almost useless, unless maybe we're on a burn phase of the fight and my enmity has a solid lead.
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