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  1. #31
    Player
    Holland's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa ^^
    Posts
    751
    Character
    Holland Stark
    World
    Faerie
    Main Class
    Marauder Lv 24
    Quote Originally Posted by Ruinaru View Post
    Fair enough, I'm sure there will be a good few that won't get used as often as others, but overall I think they will all get used more evenly than they do now.
    I can definitely agree with that. After the streamlining, addition of Combos and "Some abilities will have their full potential unleashed when used by their original class" most, if not all main fifteen abilities might see more love than cross class actions.
    (0)

    Signature provided by grausekopf ~ Thank you ^^
    Quote Originally Posted by Hikozaemon View Post
    Thanks for the 5 ifrits canes Yoshi i can build a life raft and use them to float to another mmo.

  2. #32
    Player
    DoctorMog's Avatar
    Join Date
    Mar 2011
    Location
    Limsa
    Posts
    1,944
    Character
    Doctor Mog
    World
    Hyperion
    Main Class
    Lancer Lv 51
    Quote Originally Posted by Jennestia View Post
    Which isn't the case once they implement the skill changes, which it seems to be the main thing forgotten, they're everything is being rebalanced and the potency is being level dependent.
    You assume every skill will be useful.

    So lets talk about THM.

    Are the absorb spells going to be on my bar permanently? Do I really need to absorb attack every fkn mob? Nope. How about Drain?

    Con: Paralyna GREAT! I need that once a freekin year.

    etc...

    Thanks for forcing them on my bar.
    (1)
    Last edited by DoctorMog; 11-12-2011 at 04:09 AM.

  3. #33
    Player

    Join Date
    Jun 2011
    Posts
    55
    Quote Originally Posted by DoctorMog View Post
    You assume every skill will be useful.

    So lets talk about THM.

    Are the absorb spells going to be on my bar permanently? Do I really need to absorb attack every fkn mob? Nope. How about Drain?

    Con: Paralyna GREAT! I need that once a freekin year.

    Thanks for keeping that on my bar SE.
    But you won't be hurting for space on the bar in any way, so what's the problem...? Put them out of the way, and don't use them. You aren't gonna have to wade through seas of terrible abilities to get to the ones you like. You can arrange everything however you like, with the exception of removing them completely.
    (4)

  4. #34
    Player
    Vingtdeux's Avatar
    Join Date
    May 2011
    Posts
    174
    Character
    Boule Depoil
    World
    Balmung
    Main Class
    Archer Lv 50
    Use macros then.
    (3)

  5. #35
    Player
    Physic's Avatar
    Join Date
    Apr 2011
    Posts
    2,616
    Character
    Bladed Arms
    World
    Balmung
    Main Class
    Monk Lv 70
    a whole nother issue is, how easy is it going to be to move? currently skills like this which cannot be taken off your bar, can only be moved by putting a skill you already have placed into the same slot. New people are often baffled as to the means of moving skills like this (like spirit dart) If this mechanic isnt changed it will be highly annoying for 15 of your skills.

    I hope they are at least reworking the inner workings of the menu so this will be alot more intuitive.
    (0)

  6. #36
    Player
    Viridiana's Avatar
    Join Date
    Mar 2011
    Posts
    3,481
    Character
    Aria Placida
    World
    Lamia
    Main Class
    Ninja Lv 88
    Quote Originally Posted by Jennestia View Post
    Which isn't the case once they implement the skill changes, which it seems to be the main thing forgotten, they're everything is being rebalanced and the potency is being level dependent.
    Nothing is ever perfectly balanced though. I can practically guarantee that there will be useless skills even after the reform. . .
    (0)

  7. #37
    Player
    Roaran's Avatar
    Join Date
    Mar 2011
    Posts
    675
    Character
    Ajax Sol
    World
    Excalibur
    Main Class
    Marauder Lv 50
    While I agree, there is no real reason to not allow us to manage our bars in whatever way we want... thread is lol at best...
    (2)

  8. #38
    Player

    Join Date
    Jun 2011
    Posts
    55
    Quote Originally Posted by Physic View Post
    a whole nother issue is, how easy is it going to be to move? currently skills like this which cannot be taken off your bar, can only be moved by putting a skill you already have placed into the same slot. New people are often baffled as to the means of moving skills like this (like spirit dart) If this mechanic isnt changed it will be highly annoying for 15 of your skills.

    I hope they are at least reworking the inner workings of the menu so this will be alot more intuitive.
    I believe they said you'll be able to drag and drop abilities wherever you want on the bar after they've been placed.
    (0)

  9. #39
    Player
    DoctorMog's Avatar
    Join Date
    Mar 2011
    Location
    Limsa
    Posts
    1,944
    Character
    Doctor Mog
    World
    Hyperion
    Main Class
    Lancer Lv 51
    Quote Originally Posted by Ruinaru View Post
    But you won't be hurting for space on the bar in any way, so what's the problem...? Put them out of the way, and don't use them. You aren't gonna have to wade through seas of terrible abilities to get to the ones you like. You can arrange everything however you like, with the exception of removing them completely.
    Look, I'm not arguing that I don't have space. I get that.

    Why am I forced to have them on my bar?

    Thats my question.
    (1)

  10. #40
    Player

    Join Date
    Jun 2011
    Posts
    55
    Quote Originally Posted by DoctorMog View Post
    Look, I'm not arguing that I don't have space. I get that.

    Why am I forced to have them on my bar?

    Thats my question.
    I know you get that. I'm illustrating a point. Their presence isn't hurting you in any way, so why do they need to be removed completely? Why are you so opposed to them being there?
    (5)

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