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  1. #1
    Player
    Sheth's Avatar
    Join Date
    Nov 2011
    Posts
    39
    Character
    Sheth Adama
    World
    Odin
    Main Class
    Arcanist Lv 50
    I say take all the system out, and only allow warp from crystals to its own region only. So from Uldah you would be able to warp to all the camps in that region and between them. But no to Limsa so having an airship would make actual sense, or a chocobo.
    (2)

  2. #2
    Player
    Jigg's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    117
    Character
    To'lohk Nunh
    World
    Balmung
    Main Class
    Lancer Lv 60
    I think Anima should be given as quest rewards. Also, the requirement to have at least 1 Anima to use a teleport offer needs to be removed.
    (1)

  3. #3
    Player
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,620
    The system is fine. please disregard this SE
    (2)

  4. #4
    Player
    normalforce's Avatar
    Join Date
    Apr 2011
    Location
    Gridania
    Posts
    663
    Character
    Enyae Demetra
    World
    Excalibur
    Main Class
    Conjurer Lv 50
    I wouldn't mind a gil-for-anima service, have one of the guilds in charge of replenishing it for you. 1k gil replenishes 1 anima point. 2k for the next. 4k for the next and so forth. Each successive point just gets more expensive. Then, every X hours or so it gets reset and the price drops back down to 1k.

    They can create some excuse that forcing anima a body is a dangerous affair and require increasingly more complex rituals and exotic components the more you try to infuse yourself with it lest you want to explode.
    (1)

  5. #5
    Player
    Hayden's Avatar
    Join Date
    Jul 2011
    Posts
    360
    Character
    Emily Kamba
    World
    Mateus
    Main Class
    Monk Lv 90
    I don't have an issue with Anima regeneration as much as Guardian Aspect/Favor points. Doing leves WITH guardian aspect and with OUT is like apples and oranges. Perhaps this is something they could do with Guild Points in the future? Allow players to Purchase Anima and Guardian Aspect points with Guild currency.

    Also I think we could solve this whole problem by placing the Leve NPC's at the camp's where the leve is completed rather than the Adventurers guild. Just save's travel.
    (1)

  6. #6
    Player
    Davorok's Avatar
    Join Date
    Mar 2011
    Location
    Ul'Duh
    Posts
    640
    Character
    Davorok Byrmwilf
    World
    Excalibur
    Main Class
    Gladiator Lv 52
    Spend soon-to-be-useless Guild Marks on Anima and/or Guardians Favor?
    (2)

    Papa was a rolling stone...wherever he laid his barbut was home.





  7. #7
    Player
    Fated's Avatar
    Join Date
    Jun 2011
    Posts
    1,154
    Character
    Fated Erskine
    World
    Sargatanas
    Main Class
    Marauder Lv 80
    Player should be allowed to dump gil on NPCs to buy Anima and Guardian's Favor. This would solve two problems. The economy would lose excess gil and players would be able to burn Anima/Favor as they see fit. SE should have implemented this by now.
    (0)

  8. #8
    Player
    Choyi's Avatar
    Join Date
    Jun 2011
    Location
    Gridania
    Posts
    266
    Character
    Choyi Baeldurn
    World
    Hyperion
    Main Class
    Marauder Lv 60
    Imo remove anima alltogheter, make warping to Aeryths only avaible from cities/other crystals and have it cost a sum of gil which, the cost would be higher the further the Aeryth is from your current location, and like with the airships have it scale with level.

    The game could use another gil sink for sure and I for one find the current teleport system is very silly and out of hand, give mage classes access to teleportation and player summining spells instead.

    This system we have now punishes casual players and hardcore alike, for example the weeks I cant play my anima sits at 100 getting wasted, and when I do play the anima always runs out and refills way to slow, having ports to camps costing gil solves alot of issues this present system has.
    (0)

  9. #9
    Player
    normalforce's Avatar
    Join Date
    Apr 2011
    Location
    Gridania
    Posts
    663
    Character
    Enyae Demetra
    World
    Excalibur
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Choyi View Post
    Imo remove anima alltogheter, make warping to Aeryths only avaible from cities/other crystals and have it cost a sum of gil which, the cost would be higher the further the Aeryth is from your current location, and like with the airships have it scale with level.

    The game could use another gil sink for sure and I for one find the current teleport system is very silly and out of hand, give mage classes access to teleportation and player summining spells instead.

    This system we have now punishes casual players and hardcore alike, for example the weeks I cant play my anima sits at 100 getting wasted, and when I do play the anima always runs out and refills way to slow, having ports to camps costing gil solves alot of issues this present system has.
    Are people not shouting/selling teleports anymore? I remember a few players that were doing that. I hasn't seen it in a little while, though.
    (0)

  10. #10
    Player
    Fear's Avatar
    Join Date
    Aug 2011
    Location
    Ul`Dah
    Posts
    821
    Character
    Fear Vivi
    World
    Ragnarok
    Main Class
    Conjurer Lv 50
    One thing some people seem to forget is some people don't have hours and hours to play at a time so they cant run or chocobo everywhere, some people (like myself) can only manage 1-2 hours every few days and atm I am lvling Botanist so I teleport to alot of places so I can actually get things done.

    I do like the idea that was mentioned about the longer you dont use anmia the faster it regens, that could be a good idea.
    (2)

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