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  1. #21
    Player
    Hayden's Avatar
    Join Date
    Jul 2011
    Posts
    360
    Character
    Emily Kamba
    World
    Mateus
    Main Class
    Monk Lv 90
    Quote Originally Posted by Jynx View Post
    It's amazing how incredibally lazy players who can burn through 100 anima in short order are. With the introduction of Chocobos and airships there should be little to no reason to have 0 anima unless you are against walking...anywhere.
    Ok I am not complaining about Anima Regeneration but I don't think your statement is fair. Take for instance high level Gathering classes who wish to grind Leves. We can only pick TWO leves at a time, and chances are we will burn through those TWO leves in 10 minutes or less. So you mine for cobalt out in Iron Lake...Return to Limsa Lominsa...take TWO more leves...and then chocobo all the way out to Iron Lake? Sure that is not terribly far...but to repeat this every 10 minutes? Using anima is the only way to QUICKLY grind EXP in this fashion. (Same goes if you choose to Leve grind in Treespeak)

    Granted Haltali is close to Ul'dah and not nearly as long to ride to as Treespeak and Iron Lake...but my point is its not so much being lazy as it's not wishing to ride back and forth between Iron Lake/Treespeak every 5-10 minutes.
    (2)

  2. #22
    Player
    Fated's Avatar
    Join Date
    Jun 2011
    Posts
    1,154
    Character
    Fated Erskine
    World
    Sargatanas
    Main Class
    Marauder Lv 80
    Player should be allowed to dump gil on NPCs to buy Anima and Guardian's Favor. This would solve two problems. The economy would lose excess gil and players would be able to burn Anima/Favor as they see fit. SE should have implemented this by now.
    (0)

  3. #23
    Player
    Ilethius's Avatar
    Join Date
    Mar 2011
    Location
    U'ldah
    Posts
    263
    Character
    Ilethius Tarraban
    World
    Moogle
    Main Class
    Marauder Lv 6
    Quote Originally Posted by Hayden View Post
    Ok I am not complaining about Anima Regeneration but I don't think your statement is fair. Take for instance high level Gathering classes who wish to grind Leves. We can only pick TWO leves at a time, and chances are we will burn through those TWO leves in 10 minutes or less. So you mine for cobalt out in Iron Lake...Return to Limsa Lominsa...take TWO more leves...and then chocobo all the way out to Iron Lake? Sure that is not terribly far...but to repeat this every 10 minutes? Using anima is the only way to QUICKLY grind EXP in this fashion. (Same goes if you choose to Leve grind in Treespeak)

    Granted Haltali is close to Ul'dah and not nearly as long to ride to as Treespeak and Iron Lake...but my point is its not so much being lazy as it's not wishing to ride back and forth between Iron Lake/Treespeak every 5-10 minutes.
    So what you need is more leves for gatherers instead of increased anima.
    (4)

  4. #24
    Player
    Choyi's Avatar
    Join Date
    Jun 2011
    Location
    Gridania
    Posts
    266
    Character
    Choyi Baeldurn
    World
    Hyperion
    Main Class
    Marauder Lv 60
    Imo remove anima alltogheter, make warping to Aeryths only avaible from cities/other crystals and have it cost a sum of gil which, the cost would be higher the further the Aeryth is from your current location, and like with the airships have it scale with level.

    The game could use another gil sink for sure and I for one find the current teleport system is very silly and out of hand, give mage classes access to teleportation and player summining spells instead.

    This system we have now punishes casual players and hardcore alike, for example the weeks I cant play my anima sits at 100 getting wasted, and when I do play the anima always runs out and refills way to slow, having ports to camps costing gil solves alot of issues this present system has.
    (0)

  5. #25
    Player
    Fear's Avatar
    Join Date
    Aug 2011
    Location
    Ul`Dah
    Posts
    821
    Character
    Fear Vivi
    World
    Ragnarok
    Main Class
    Conjurer Lv 50
    One thing some people seem to forget is some people don't have hours and hours to play at a time so they cant run or chocobo everywhere, some people (like myself) can only manage 1-2 hours every few days and atm I am lvling Botanist so I teleport to alot of places so I can actually get things done.

    I do like the idea that was mentioned about the longer you dont use anmia the faster it regens, that could be a good idea.
    (2)

  6. #26
    Player
    normalforce's Avatar
    Join Date
    Apr 2011
    Location
    Gridania
    Posts
    663
    Character
    Enyae Demetra
    World
    Excalibur
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Choyi View Post
    Imo remove anima alltogheter, make warping to Aeryths only avaible from cities/other crystals and have it cost a sum of gil which, the cost would be higher the further the Aeryth is from your current location, and like with the airships have it scale with level.

    The game could use another gil sink for sure and I for one find the current teleport system is very silly and out of hand, give mage classes access to teleportation and player summining spells instead.

    This system we have now punishes casual players and hardcore alike, for example the weeks I cant play my anima sits at 100 getting wasted, and when I do play the anima always runs out and refills way to slow, having ports to camps costing gil solves alot of issues this present system has.
    Are people not shouting/selling teleports anymore? I remember a few players that were doing that. I hasn't seen it in a little while, though.
    (0)

  7. #27
    Player
    Atomisk's Avatar
    Join Date
    Apr 2011
    Posts
    184
    Character
    Darth Haruko
    World
    Excalibur
    Main Class
    Red Mage Lv 70
    I still find myself tapping out on anima even with airships and choco's. I know SE prolly wouldn't doulble the rate which would be nice. so maybe 1 anima every 3 hrs?
    (0)
    I am seriously going to beat you until battle tanks pull us apart.


  8. #28
    Player

    Join Date
    Oct 2011
    Location
    Ul'dah
    Posts
    43
    Quote Originally Posted by leomike35 View Post
    Lol this. Its fun isn't it?
    Tons. Even with fast travel. Imagine that.
    (0)

  9. #29
    Player Jynx's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    4,964
    Character
    Jynx Masamune
    World
    Diabolos
    Main Class
    Thaumaturge Lv 100
    Quote Originally Posted by Hayden View Post
    Granted Haltali is close to Ul'dah and not nearly as long to ride to as Treespeak and Iron Lake...but my point is its not so much being lazy as it's not wishing to ride back and forth between Iron Lake/Treespeak every 5-10 minutes.
    Ok...set them to your favorite and you spend...3 anima per trip.

    Use the return function to get back to Limsa/Grid/Uldah Using 3 anima per 2 leves isn't a terrible exchange it's not the best but it costs you because of the convenience of it. If your using that much anima using this method your obviously not too strapped for time and can afford to run with your yellow friend for a few minutes.

    If all else fails you can always grind the old fashioned way before lev allotments...on Grade 5 nodes.
    (1)

  10. #30
    Player
    Davorok's Avatar
    Join Date
    Mar 2011
    Location
    Ul'Duh
    Posts
    640
    Character
    Davorok Byrmwilf
    World
    Excalibur
    Main Class
    Gladiator Lv 52
    Spend soon-to-be-useless Guild Marks on Anima and/or Guardians Favor?
    (2)

    Papa was a rolling stone...wherever he laid his barbut was home.





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