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  1. #1
    Player
    StouterTaru's Avatar
    Join Date
    Sep 2013
    Posts
    3,463
    Character
    Stouter Taru
    World
    Exodus
    Main Class
    Thaumaturge Lv 100
    Quote Originally Posted by Kibby View Post
    I've heard that arrows are great for BLMs, especially during aoe situations
    For the first ~11-17 seconds it's nice: F3 > F2 x3 > SwiftFlare (Convert > Flare) > Transpose > Wait on MP tick. After that, your rotation lasts 15 seconds if you have 800+ Spell Speed: F3 > F2 x2 > Flare > Transpose > Wait on MP tick

    Having 10% off cast time for that first 11-17 seconds means transpose happens 1.1-1.7 seconds earlier. The possible scenarios:
    1. Pack dies in first wave before transpose - You just cut 1 second off the dungeon run
    2. Pack is under 10% after first wave - Rather than going back into AF, it's better to use Freeze/Blizzard II/Blizzard/Scathe, and extra one of these is a small boost
    3. Pack still has quite a bit of HP after first wave - The 1-2 seconds might have put your 2nd wave 3 seconds earlier, or it might be in exactly the same spot

    In none of those scenarios is there any dramatic increase in damage. A more likely scenario: (not realizing Arrow was tossed your way) Transpose > Fire 3 without getting the 2nd MP tick > Fire 2 (or Flare if you caught it) > Wait for transpose to be back up
    (1)

  2. #2
    Player
    tjw's Avatar
    Join Date
    May 2011
    Posts
    252
    Character
    Kyan Ashton
    World
    Hyperion
    Main Class
    Archer Lv 50
    Technically speaking, all classes benefit from the arrow card UP TO A CERTAIN POINT. It's perhaps the one card that actually boosts all three roles in a party (tanks hit faster for more enmity, healers heal faster to catch up easier, DPS spanks mobs faster). TP and cooldown/GCD synergy do become issues at a certain point, but that's also individuals. A skilled DPS will be able to factor in an Arrow card and adapt to the increase. (It also gives you a chance to actually use Spire on a DPS...)

    The one DPS that will not mind Arrow in any circumstances is BLM, simply because they are not resource limited. For any other DPS tho, AoE is generally not a good time to Arrow (In fact, I find better use chucking Ewer on the SMN or Spire on the melee/ranged just so they can pull off a few more Blizzard IIs/AoE weaponskills before going dry).

    Arrow is always useful for you, but it falls off unless you are constantly using your GCDs. Enhanced Arrow on yourself as your Malefic II/Gravity spam tho...
    (2)

  3. #3
    Player
    Truefaith87's Avatar
    Join Date
    Aug 2013
    Posts
    324
    Character
    Tama Seiryu
    World
    Coeurl
    Main Class
    Fisher Lv 80
    Speaking from a MCH PoV here, I adore Arrow anytime I am using my burst combos with Wildfire. Usually with Arrow active, I can get in a near full combo a third time, if not half a combo without rapid/proccing. Either way it increases the overall damage of that burst string usually around 2-3k on its explosion, more if random crits are feeling generous. When you spot a MCH throw out Wildfire (look for the red smoke and the little red beeping bomb to appear on boss), it's a perfect time to throw it their way then.
    (1)
    Leader of Tonberry Assassins <STAB!> of Coeurl, a social & light raiding FC.
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Dreams should be allowed to fly as free as the birds in the sky.

  4. #4
    Player
    Nekotee's Avatar
    Join Date
    Nov 2014
    Location
    Uldah
    Posts
    1,574
    Character
    Akihiko Hoshie
    World
    Moogle
    Main Class
    Astrologian Lv 100
    To put it simply : Mana class > TP class

    hands down the BLM is first and foremost, any kind of arrow is always welcome
    Pure DPS boost no loss
    then comme SMN but it force then to rework their mana cycle a bit, huge DPS gain small loss if mana not manage adequatly

    then come BRD/MCH and NIN/MNK, the cast class are always happy but can be a bit trouble if short in TP
    NIN and MNK have a huge benefit in DPS but inflict huge struggle in TP management

    DRG are the least wanted for arrow because their rotation is rightfully calculated... all DRG I know dislike it XD

    ...

    on healer it's good if you're in DPS window

    ...

    Enhanced card is mainly Spear, bole and ewer
    because it's very useful on us healer (spear/ewer give a lots of mana if use with LA) Bole always a breeze on tanks
    (0)
    AST 101
    3.0 - Cursed Creation
    3.07 - Holy Revelation
    3.4 - Ultimate Consecration

  5. #5
    Player
    Kibby's Avatar
    Join Date
    Mar 2015
    Posts
    70
    Character
    Lyra Errai
    World
    Ultros
    Main Class
    Astrologian Lv 80
    Thanks for the help, everybody!

    Quote Originally Posted by tjw View Post
    Arrow is always useful for you, but it falls off unless you are constantly using your GCDs. Enhanced Arrow on yourself as your Malefic II/Gravity spam tho...
    I did this once and it was magical. *-*
    (0)

  6. #6
    Player
    Ametrine's Avatar
    Join Date
    Sep 2013
    Posts
    2,476
    Character
    Diantha Sunstone
    World
    Goblin
    Main Class
    Scholar Lv 70
    I'm curious, I always asumed BLM mana regen would possibly break under Arrow.
    (0)

  7. #7
    Player
    Nekotee's Avatar
    Join Date
    Nov 2014
    Location
    Uldah
    Posts
    1,574
    Character
    Akihiko Hoshie
    World
    Moogle
    Main Class
    Astrologian Lv 100
    On your opener with arrow you might ran out of mana quickly like in 15sec but it allow you to go in ice then one tick go back to Fire then Fire IV and ice for BliIV

    Since Blm have real infinite mana it's never a problem

    And if you wait for a tick just cast a thunder
    (0)
    AST 101
    3.0 - Cursed Creation
    3.07 - Holy Revelation
    3.4 - Ultimate Consecration

  8. #8
    Player
    Cherub's Avatar
    Join Date
    Aug 2013
    Location
    Floating City of Nym
    Posts
    392
    Character
    Miasma Eschaton
    World
    Ragnarok
    Main Class
    Thaumaturge Lv 90
    The MP in single target situations is never a problem.
    But too much SS is really annoying on AoE situations since you might accidentally skip a mana tick. Still, arrow is very welcome since those FireIIs and Flares will be out much faster.
    (0)

  9. #9
    Player
    Nekotee's Avatar
    Join Date
    Nov 2014
    Location
    Uldah
    Posts
    1,574
    Character
    Akihiko Hoshie
    World
    Moogle
    Main Class
    Astrologian Lv 100
    Not a single sane black mage will leyline in aoe rotation

    However then can learn to deal with it, too much cast speed, then use blizzard II
    (Since good caster are always in melee range XD)

    And also do never click off a card, first it's a buff qo don't throw it away
    Second it's rude !
    (0)
    AST 101
    3.0 - Cursed Creation
    3.07 - Holy Revelation
    3.4 - Ultimate Consecration

  10. #10
    Player
    LilLemay's Avatar
    Join Date
    Mar 2016
    Location
    Gridania
    Posts
    158
    Character
    Emily Hunter
    World
    Excalibur
    Main Class
    Paladin Lv 80
    Obviously you always give the enhanced arrow to the ninja, so they just have no idea what they're doing
    (2)

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