Results 1 to 4 of 4

Hybrid View

  1. #1
    Player
    kisada's Avatar
    Join Date
    Mar 2011
    Posts
    217
    Character
    Kisada Exis
    World
    Behemoth
    Main Class
    Leatherworker Lv 50

    Anima as a reward in replacement of guild marks

    "Discussion is ongoing whether to devise alternate uses for guild tokens or do away with them completely. In the case of the latter, we will provide players with a means to exchange their tokens for gil, company seals, and items. Details will be announced pending finalization."

    I don't really feel guild marks add anything to the game and I will be pleased to see them go in favor of a better reward system. However, I would like to suggest that no matter what system is chosen that anima be added as a possible reward.

    To date, there is no way to replenish anima except by waiting. While the addition of airships and chocobos have greatly eased the inconveniences of the player, it can still be remarkably tedious to get around to certain areas once they exhaust all their anima.

    A very active player who is completing many different quests and constantly doing guildleves in different camps will be wasting a colossal amount of time traveling. And once a player runs out of anima, the game essentially becomes a travel simulation which only takes away from the main purpose of the player, whether it's completing missions, quests, or looking to exp. A lack of anima creation will eventually erode at any active player's incentives to even pursue their goals. Rather than a question of "what should i do today?" the question instead becomes "is it even worth it to spend the time traveling so i can accomplish my goals?" Or perhaps more specifically: "is not wasting my time worth more to me than my goal, because if it is i won't pursue my goal." This inherent balance is a huge problem and a game shouldn't force you to weigh the balance of enjoyment versus apathy.


    Having anima rewarded as either a replacement for marks upon completing a leve or as a choice of rewards would greatly smooth out the player's gaming experience. By giving a player more direct access to the things they want to do that player, in the end, will be able to play more, enjoy more, and accomplish more than they would without these conveniences.
    (3)
    Last edited by kisada; 11-12-2011 at 01:41 AM.

  2. #2
    Player
    syntaxlies's Avatar
    Join Date
    Jun 2011
    Location
    uldah
    Posts
    4,043
    Character
    Syntax Lies
    World
    Hyperion
    Main Class
    Leatherworker Lv 50
    since its a "guild" they should offer items that aid to that class imo.
    (0)

  3. #3
    Player
    BlaiseLallaise's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    545
    Character
    Blaise Lallaise
    World
    Sargatanas
    Main Class
    Pugilist Lv 50
    A few points:

    1. Guild Marks do not currently add anything worthwhile to the game, true. But such a tragedy would it be for their potential to be simply tossed away. No, instead, they should be utilized better in a way that does add value to the game.

    2. As a typically solo player, I find that what I run out of the fastest is guardian favor. I'd be much happier with a way to fill that emptiness. Chocobos and airships are a sufficient means of travel when lacking in anima (which I usually am not), but there is no means to fill the void left behind in lost exp when I run out of favor.

    3. I think ultimately, your suggestion for a choice of rewards is the best option. One may prefer gear, while another may prefer cold, hard gil. Yet another may wish to have a small anima refill. But I disagree with any notion of removing guild marks completely.
    (3)

  4. #4
    Player
    Raldo's Avatar
    Join Date
    Jul 2011
    Posts
    2,563
    Character
    Raldo Volca
    World
    Coeurl
    Main Class
    Marauder Lv 80
    Well, according to the lore, using more anima would be hazardous to your health. I think that's why the only way to get more is to wait. Magically getting some from completing a leve wouldn't really make sense.
    (0)