Could they be made to happen... anywhere? Outside of a sanctuary of course. But anywhere, anytime, two players can battle it out?
Even if it can't, I am very interested on thoughts about that.
Could they be made to happen... anywhere? Outside of a sanctuary of course. But anywhere, anytime, two players can battle it out?
Even if it can't, I am very interested on thoughts about that.
I like PvP, but open PvP like that... please No. Just No.
Even if we would get some sort of option to turn it off (as in: not being able to be randomly attacked by some idiot while gathering/questing/just standing around afking or basically playing the game) I still dont see the point of it and cant imagine it being a good fit. Community is toxic enough at it is already, we dont need people killing other people before engaging a hunt mob - and I cant see how that would fit the "lore". Seeing how the devs/lore-team already had a hardtime putting in some sort of "lore" for "friendly" PvP in frontlines, I cant imagine them letting us murder our comrads outside of the battlegrounds.
Also! With the dice-feature we have, you can already battle stuff out! Just roll the dice and do the math! #penandpaper
Well, FWIW we wouldn't be able to just randomly attack another player. It would have to be initiated from one player to another, and the other player would have to accept. PvP rules still apply, which is why I'm not sure it can be done in the open world. I know this is a bit of a thought provoking topic, but I was just curious the thoughts of others about it. Wasn't sure if good, bad, or ugly.I like PvP, but open PvP like that... please No. Just No.
Even if we would get some sort of option to turn it off (as in: not being able to be randomly attacked by some idiot while gathering/questing/just standing around afking or basically playing the game) I still dont see the point of it and cant imagine it being a good fit. Community is toxic enough at it is already, we dont need people killing other people before engaging a hunt mob - and I cant see how that would fit the "lore". Seeing how the devs/lore-team already had a hardtime putting in some sort of "lore" for "friendly" PvP in frontlines, I cant imagine them letting us murder our comrads outside of the battlegrounds.
Also! With the dice-feature we have, you can already battle stuff out! Just roll the dice and do the math! #penandpaper
Community is toxic yet you call them comrades. Sure. Options are nice. Don't like that PvP, fine, stay out. Having PvP this way opens for less straight line on-rails content. Players would have something to do other than group with 8 people and practice a routined dance to bring down a boss "raid". Wouldn't fit into lore. Thats getting old, and the answer still stands, lore is easily manipulated. Adventurers are allowed to beat other adventurers in the name of their FC in a open-area supervised by the grand companies to see who will own the land or be the most famous group or player. FC wars would be the best thing honestly.
I know you just didn't recommend battle dice.... Your playing a final fantasy game and you wanna...Yeah no, I'm not goin there.
Dueling is pointless as the classes aren't balanced for 1 vs 1.
Missing the point. It's not a competitive piece of content, it's just a fun way to pass the time, settle a dispute or just beat up your friends. It's not supposed to be balanced.
Back on topic, it would be good to make other duelling areas. The arena in Foundation where you engaged in Trial by Combat in the MSQ would be a cool place to fight.
So that means it's groundless content? Your second suggestion "settle a dispute" can't even be obtained if the fights aren't balanced. This addition alone had the potential to add a great mix to the game, even possibly have player created tournaments and could have helped bolster the near dead PvP in this game. But without balance even fighting friends for laughs or killing time isn't going to be enjoyable when the Tank is just gonna pop invulnerability and wale on you for a easy vicious victory.
Well yes, this is why there is no reward for it. Not every piece of content n this game requires some form of progression to be fun and duels in particular are not meant to be taken seriously. If you play against a tank who just pops invincibility then find ways around it, you know, like you would in team PvP?
If they did try and make it competitive then they would have to balance every single job for 1 on 1. Considering Yoshi-P is actively looking for more developers to help with raid content I would rather they spent their time and resources on PvE.
Personally I hope we can use DoH classes and see who can batter the other one to death with a frying pan first.
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