Quote Originally Posted by Skyrant_Kangaroomouse View Post
This is the worst idea they had so far. I don't understand this choice at all.

What if i do not want to get hate and instead of casting Fire IV, cast Fire III?

It is essential for any casting class to be able to choose the spell potency and not go METEOOOOOOOOOOOR! every cast creating so much hate you die every time you cast it.

I am baffled, i don't know what they are thinking this will do to improve the gameplay.

Please re-consider this SE, it's does not make sense unless you give us a way to influence the potency of the spell.
First of all you have a way to influence the potency of a spell. It is called buffs, you should use them.

Second, just because they are removing tiered versions of spells does not mean that there will be no variety in nuking spells for players to choose from based on enmity/mp/damage/elemental/casting time/buff availability/and cooldown considerations.

Maybe, and hopefully, their thoughts on this topic are that they would rather give players more refined, varied, and distinct options rather than simple tiered versions of the same spell. If you played mage in FFXIV currently, you would know that variety in casting is not a strong point of your average gameplay.

Though not the topic this goes for healing as well:

I'd rather we got more diversity in healing magic rather than tiered spells anyways if they are going that way.

Stuff like:
  • Short cast, long cooldown, small/medium heals. (emergency heals)
  • Long cast, high cost, large heals. (Powerful but limited cure bombs)
  • Low cost, long cast, medium heals (efficient, but pre-meditated healing)
  • HoT's (supplementary healing)
  • etc. etc.

Cure 1/2/3 do this to an extent, but there could be more flexibility in healing strategy and tactics if they diversified the system rather than relying on tiered spells only.