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  1. #1
    Player
    Skyrant_Kangaroomouse's Avatar
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    Skyrant Kangaroomouse
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    Sargatanas
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    Arcanist Lv 80

    [dev1206] Upper tiers of an action (such as Fire II and Fire III) will be abolished.

    This is the worst idea they had so far. I don't understand this choice at all.

    What if i do not want to get hate and instead of casting Fire IV, cast Fire III?

    It is essential for any casting class to be able to choose the spell potency and not go METEOOOOOOOOOOOR! every cast creating so much hate you die every time you cast it.

    I am baffled, i don't know what they are thinking this will do to improve the gameplay.

    Please re-consider this SE, it's does not make sense unless you give us a way to influence the potency of the spell.
    (7)
    Is 20 dmg for the hit like 30 dmg if a RNG shoots?
    No DRG for party, camp spot site with 30 dmg, but is it for 20 like 30 dmg when you no hit be it for dd, for 30 dmg instead? or half is 10 for 20 dmg?
    How i mine for fish?

  2. #2
    Player
    viion's Avatar
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    Mar 2011
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    Uldah
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    Sky Box
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    Ragnarok
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    Marauder Lv 90
    While I 100% agree,

    http://forum.square-enix.com/ffxiv/t...l-be-abolished.....

    There is a thread, with the exact same title...............
    (3)

  3. #3
    Player
    Skyrant_Kangaroomouse's Avatar
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    Skyrant Kangaroomouse
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    Sargatanas
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    Arcanist Lv 80
    Quote Originally Posted by viion View Post
    While I 100% agree,

    http://forum.square-enix.com/ffxiv/t...l-be-abolished.....

    There is a thread, with the exact same title...............
    That thread is just whining about animations and visuals, something that does not matter at all at this point with 2.0 being a complete different engine.

    What matters is how it works and how it affects game-play.
    (3)
    Is 20 dmg for the hit like 30 dmg if a RNG shoots?
    No DRG for party, camp spot site with 30 dmg, but is it for 20 like 30 dmg when you no hit be it for dd, for 30 dmg instead? or half is 10 for 20 dmg?
    How i mine for fish?

  4. #4
    Player
    SnickleWhiskers's Avatar
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    Nov 2011
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    Character
    Loridion Lenchvire
    World
    Sargatanas
    Main Class
    Archer Lv 50
    So it's not at all whiny that you're gonna have to learn to balance out your threat again?
    (6)

  5. 11-12-2011 01:18 AM

  6. #5
    Player
    NoctisUmbra's Avatar
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    Noctis Umbra
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    Excalibur
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    Pugilist Lv 50
    Quote Originally Posted by Skyrant_Kangaroomouse View Post
    This is the worst idea they had so far. I don't understand this choice at all.

    What if i do not want to get hate and instead of casting Fire IV, cast Fire III?

    It is essential for any casting class to be able to choose the spell potency and not go METEOOOOOOOOOOOR! every cast creating so much hate you die every time you cast it.

    I am baffled, i don't know what they are thinking this will do to improve the gameplay.

    Please re-consider this SE, it's does not make sense unless you give us a way to influence the potency of the spell.
    So, you're worried because casting a strong spell back to back to back will get you enmity. Your current solution to this is equipping and casting lower tier versions. You're worried because when they remove lower tiered versions you won't be able to control your enmity because you will be casting strong spells only?

    I'm sorry, but did you just admit to having an obnoxiously trigger-happy nuking style? Pace yourself, lad.


    P.S: More time between casting = more MP regen.
    (6)

  7. #6
    Player
    syntaxlies's Avatar
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    uldah
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    Syntax Lies
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    Hyperion
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    Leatherworker Lv 50
    in the letter it mentions there will be casting combos and stuff to reduce enmity
    (0)

  8. #7
    Player
    Murugan's Avatar
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    Character
    Murugan Raj
    World
    Leviathan
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    Pugilist Lv 50
    Quote Originally Posted by Skyrant_Kangaroomouse View Post
    This is the worst idea they had so far. I don't understand this choice at all.

    What if i do not want to get hate and instead of casting Fire IV, cast Fire III?

    It is essential for any casting class to be able to choose the spell potency and not go METEOOOOOOOOOOOR! every cast creating so much hate you die every time you cast it.

    I am baffled, i don't know what they are thinking this will do to improve the gameplay.

    Please re-consider this SE, it's does not make sense unless you give us a way to influence the potency of the spell.
    First of all you have a way to influence the potency of a spell. It is called buffs, you should use them.

    Second, just because they are removing tiered versions of spells does not mean that there will be no variety in nuking spells for players to choose from based on enmity/mp/damage/elemental/casting time/buff availability/and cooldown considerations.

    Maybe, and hopefully, their thoughts on this topic are that they would rather give players more refined, varied, and distinct options rather than simple tiered versions of the same spell. If you played mage in FFXIV currently, you would know that variety in casting is not a strong point of your average gameplay.

    Though not the topic this goes for healing as well:

    I'd rather we got more diversity in healing magic rather than tiered spells anyways if they are going that way.

    Stuff like:
    • Short cast, long cooldown, small/medium heals. (emergency heals)
    • Long cast, high cost, large heals. (Powerful but limited cure bombs)
    • Low cost, long cast, medium heals (efficient, but pre-meditated healing)
    • HoT's (supplementary healing)
    • etc. etc.

    Cure 1/2/3 do this to an extent, but there could be more flexibility in healing strategy and tactics if they diversified the system rather than relying on tiered spells only.
    (2)

  9. #8
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    i posted on the other thread. i see fire 1 fire 2 and fire 3, as trademark and very final fantasy, i can live with second wind and haymaker losing there tiers. but i don't think they should be doing this for spells

    and i agree with the OP, mages are sposed to balance hate and MP cost. with damage/heals, and it really shows the difference between a good mage and a bad one. i'm sure they have something in mind for how spells affect hate with this new system. but i feel this is one that didn't need changing. i normally agree with the changes. but i do think this is a mistake
    (1)
    What I have shown you is reality. What you remember, that is the illusion.

  10. #9
    Player
    Murugan's Avatar
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    Murugan Raj
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    Leviathan
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    Pugilist Lv 50
    Quote Originally Posted by grandm View Post
    i posted on the other thread. i see fire 1 fire 2 and fire 3, as trademark and very final fantasy, i can live with second wind and haymaker losing there tiers. but i don't think they should be doing this for spells

    and i agree with the OP, mages are sposed to balance hate and MP cost. with damage/heals, and it really shows the difference between a good mage and a bad one. i'm sure they have something in mind for how spells affect hate with this new system. but i feel this is one that didn't need changing. i normally agree with the changes. but i do think this is a mistake
    The problem with tiered spells is that they make setting your action bar convoluted when you have to spend points on different tiers of one spell, and those nukes are elemental meaning you potentially have to set a bar for every mob type you fight in order to be efficient.

    You people talk like it is this in depth system currently that makes nuking in the game a total blast. Unfortunately, that is not the case. People use very little variety in nuking if they want to be half decent. Making the benefits of more spells distinct and thus deserving a more permanent slot on your action bar rather than just tiered spells will add depth to a system that currently lacks it.
    (2)

  11. #10
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    I think the tiered spells being abolished is a good thing. In the past it was redundant, silly, and made unnecessary clutter. Increasing potency based on levels seems more logical. I'm sure Soughspeak and something for a THM will come in handy and may have lower recast timers.
    .
    additionally... I have yet to see a youtube video showing a mage nuking a boss mob. I've always seen the mage with his weapon tucked away conserving MP, lifeless, and only distributing heals.
    (0)
    Google Kwestro

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