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Thread: RIP WHM

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  1. #22
    Player
    mp-please's Avatar
    Join Date
    Feb 2015
    Posts
    449
    Character
    Danielle Leclair
    World
    Leviathan
    Main Class
    White Mage Lv 60
    Quote Originally Posted by Rai_Takara View Post
    So in using your example:
    18k raid wide damage to non tanks.
    Disable + Collective reduces that to 14.4k damage (3.6k mitigated) precast
    1st gcd Synastry + Helios = 4.1k healed. 10.3 to go
    2nd gcd Helios = +4.1k healed, 6.2k to go which can be covered by fairy/hots/cohealer
    +Collective HoT 2 ticks = 3.6k healed.
    Total healing done = 15.4k, 2.6k heal that can be covered by fairy/remaining CU hots/cohealer
    5 skills used, 2 precasted with 2120 MP used

    There's also sustained AoE healing to consider. SCH cannot sustain heal and in certain fights like A11S, it proper cycling of mitigation and healing is needed.
    My math wasn't too precise either, just changed some stuff so it's similar to what i've done (mainly the 2 gcd part since you had a extra helios cast that wasn't needed), but yea it's within what i was expecting of ast. And what you've pointed out is also true about SCH, there is no DT or ET after a rotation like the one i've pointed out.

    So yea it's easy to see how all that whm has on it's favor is how readily available it is to heal burst damage. AST still needs disable+CU, SCH still needs ET+DT while WHM doesn't need exactly need DS to cure III spam but this kind of burst healing isn't exactly necessary on this patch due to it's lower difficulty nature.
    If 4.0 raiding is similar to the creator, WHM will definitely need some major changes, not because it's bad, but because it's way too good.


    Edit: Meanwhile a year ago.
    Quote Originally Posted by mp-please View Post
    The main issue about white mage is that burst healing starts becoming irrelevant as more people learn the fight and get overgeared for it, we could say burst healing is negatively proportional to overgear. Now it's not noticeable because back on ARR 2.0-2.1 required a lot of burst healing, but some months after SCOB got released together with soldiery tomestones people were so overgeared that burst healing became irrelevant and so the "sch can solo heal everything" began and that kept going to fcob because yoshida didn't stop and think "damn, i130 might be a bit too much for this kind of instance".
    Quote Originally Posted by mp-please View Post
    Cure III
    (...) However like i said before the usefulness of cure III is negatively proportional to overgear and this game has history of throwing unnecessary gear levels to people to the point FCOB was being solo healed a month after it's release. We'll eventually get again to the point where a single medica II does the job and currently astrologian can do that with negligible losses. To add up they even gave scholars the ability to burst aoe heal with indomitability.

    (...)
    Once again overgear is a huge concern of mine as nobody cares about healing numbers as long healing is done and in a few months nobody will care if white mage heals for more than everyone else because that heal bonus will only result on overheal. All people will care will be "can the healer dps while it doesn't need to heal?"
    SCH does their job as the summoner lite that they're, AST has no issues in maintaining the DoTs and buff everyone with their cards that has absolutely no mp cost and then we have WHM with the best single target dps that has to spend millions on melds just to hit stuff with their "best" dps which result on a huge mnd, pie and det loss compared to full i210 accessories.
    It's like clockwork.
    (5)
    Last edited by mp-please; 10-01-2016 at 02:35 PM.