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Thread: 3.4 DRK BUFF

  1. #11
    Player
    P4X0R10N's Avatar
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    Jun 2015
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    394
    Character
    Dugu Qiubai
    World
    Midgardsormr
    Main Class
    Marauder Lv 70
    Drk already has reduced mp consumption in pvp. Don't really need more. And slashing debuff is useless in feast since the only other slashing damage class is a ninja which already has slashing debuff.

    Give drk healing debuff imo. Make it their thing. Whereas wars go for straight damage, pallies reduce team damage, drks can reduce the amount of healing of the enemy. All three methods accomplish the same goal in different ways.

    Adding more cc which us useless to the drk individually because it already has enough and which requires a lot of team coordination to take full advantage of in a year setting is the wrong way to go for drks themselves and for pvp as a whole.
    (0)

  2. #12
    Player
    P4X0R10N's Avatar
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    Jun 2015
    Posts
    394
    Character
    Dugu Qiubai
    World
    Midgardsormr
    Main Class
    Marauder Lv 70
    *in a team setting
    (0)

  3. #13
    Player
    Cleanse's Avatar
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    Jul 2015
    Posts
    298
    Character
    Marshal Renew
    World
    Balmung
    Main Class
    White Mage Lv 90
    TFW you try and Blizzard 2 melee off you, but bind is DR'd because of dRK randomly binding.
    (2)

  4. #14
    Player
    Atreus's Avatar
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    May 2011
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    893
    Character
    Atreus Auditore
    World
    Faerie
    Main Class
    Paladin Lv 100
    I feel like the same argument is being used here that Paladin has suffered through since the dawn of time. Many classes can stun, but doesn't mean they should. While this isn't the perfect update for DRK, it can still be useful if the rest of the team is mindful of their liberal use of bind.

    On another note, I see DRK gaining a bit of synergy with certain jobs, namely casters and SCH/AST. My friends I and I will likely try plenty when custom games hit.
    (2)

  5. #15
    Player
    Cleanse's Avatar
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    Jul 2015
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    298
    Character
    Marshal Renew
    World
    Balmung
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Atreus View Post
    I feel like the same argument is being used here that Paladin has suffered through since the dawn of time. Many classes can stun, but doesn't mean they should.
    This is very true. _Casts Celestial Opposition_
    (1)

  6. #16
    Player
    zuzu-bq's Avatar
    Join Date
    May 2015
    Posts
    901
    Character
    Zuzu Belloq
    World
    Behemoth
    Main Class
    Black Mage Lv 100
    I've been playing DRK a bit on Feast recently and this will be a really good defensive utility. As a DRK I feel useless when my healer dies while when I'm PLD or WAR I can hold enemies while my party retreats. This bind effect will be pretty helpfull with that. Not only that but helps set Ranged Limit breaks and if people try to wall kite the DRK, well... you're not stuck outside LoS.
    (1)

  7. #17
    Player
    SuperZay's Avatar
    Join Date
    Dec 2014
    Posts
    1,253
    Character
    Violet Flower
    World
    Cerberus
    Main Class
    Arcanist Lv 23
    I don't think random DRKs will use binds ever, all they ever do is running with 10 stacks and dying in last minute as usual, still without Grit. Good DRKs are so rare and almost all good tanks have switched to WAR/PLD, so when I see a DRK in The Feast it's 95% chance he's unranked and we'll lose.
    (0)

  8. #18
    Player
    Nalien's Avatar
    Join Date
    Oct 2012
    Posts
    3,784
    Character
    Taisai Jin
    World
    Twintania
    Main Class
    Lancer Lv 64
    A Bind huh? Nice utility in a retreat or chase in conjuncture with Plunge... Great synergy with AoE shit, but that's not really worth mentioning... Not going to waste Bind resistance on getting the most out of Salted Earth/etc. when other Jobs can get a lot more out of their Bind... Maybe in Frontlines if I'm alone and get surprised by a couple DPS, it's not bad damage, it's just AoE and delivered over 12 seconds... Regular PvP is very single target burst oriented... Heck, even in that example all I'm doing is likely getting them to blow their self heals, having blown mine... Probably better off doing Unleash and turning it into 1v1 fights...

    Might be nice for Limit Breaks when there is no communication and things just go wrong... Black Mage hits Sleep then Limit Breaks, only for the melee to break the target out of Sleep? I can hit Unleash. Melee went for a Stun + Limit Break, but forgot about Stun resistance? I can maybe hit Unleash and keep the target within range...

    I guess elsewhere I can save my healer/mage time/Swiftcast by Binding for them, but that's not the kind of communication I expect in Feast... I'm more likely to just use this to keep an enemy healer stuck round a corner for 3 GCDs or so... I'd have preferred an adjustment to Carnal Chill to have it impact Limit Break damage, or some boost to healing... Dark Knights self heals aren't great (weak drains, slow too, even Tar Pit can be completely omitted by a shield), and we've nothing to save anyone else with... If my healer pops Attunement there isn't a lot I can do, meanwhile Warrior can pop Thrill of War and Paladin can Clemency...
    (1)
    Last edited by Nalien; 09-27-2016 at 12:14 AM.

  9. #19
    Player
    TiaHariberux3's Avatar
    Join Date
    Feb 2015
    Posts
    708
    Character
    Empty Inside
    World
    Lich
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by Nalien View Post
    A Bind huh? Nice utility in a retreat or chase in conjuncture with Plunge... Great synergy with AoE shit, but that's not really worth mentioning... Not going to waste Bind resistance on getting the most out of Salted Earth/etc. when other Jobs can get a lot more out of their Bind... Maybe in Frontlines if I'm alone and get surprised by a couple DPS, it's not bad damage, it's just AoE and delivered over 12 seconds... Regular PvP is very single target burst oriented... Heck, even in that example all I'm doing is likely getting them to blow their self heals, having blown mine... Probably better off doing Unleash and turning it into 1v1 fights...
    Instant bind isnt that bad as tank/melee dps its one of the most annoying CC when u start bursting unless you waste a purify etc. but yeah nothing big that would make me switch from WAR to DRK in pvp.
    (0)

  10. #20
    Player
    P4X0R10N's Avatar
    Join Date
    Jun 2015
    Posts
    394
    Character
    Dugu Qiubai
    World
    Midgardsormr
    Main Class
    Marauder Lv 70
    Exactly. Drks don't need utility in the form of crowd control imo.

    Healing debuff is the way to go.
    (0)

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