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Thread: 3.4 DRK BUFF

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  1. #1
    Player
    Geologo's Avatar
    Join Date
    Nov 2013
    Location
    Gridania
    Posts
    472
    Character
    Leinas Kroma
    World
    Ragnarok
    Main Class
    Armorer Lv 90
    Quote Originally Posted by TiramisuMacaron View Post
    This might make DRK stronger in a light party or high level setting, but with matchmaking how it is now it feels like it will be a headache to certain roles.
    ...
    Not saying this is completely bad, it will probably be a great buff for great players. This buff makes me totally dread my unranked/bronze being DRK though, almost as bad as those paladins who stun DR healers 1s into the match.
    I totally agree with this.
    It's not a bad "buff" but it needs a lot of coordination and can even ruin party performance so... mh, I expected something different.

    I like the role that SE is trying to give to the DRK, but it is still too imbalanced compared to other tank, basically because the annoyer role is due mostly to his PvP abilities, instead:
    • WAR -> Is DPS masked by tank, and his burst is based on his normal skillset,
    • PLD -> Can stunlock, can heal other, can cover + heavy defensive CDs.

    Maybe it's time to rethink about DRK's MP managment most of all,
    maybe halving Dark Arts MP cost in pvp,
    enhancing MP regeneration via BloodWeapon or
    making Blood Price recovering some MP is the party members in 10y around you are taking damage.
    (Not all of this and they are just random hints)

    Also Delirium and Power Slash Rotation potency are all ways too similar, actually they have a total of:
    Soul Eater 800(with DArts), Delirium 680, Power Slash 670,
    and the Delirium one even aplly a debuff and restores Mp, the other... manage the enmity ... wow

    so giving him another debuff like Slashing debuff attacked to Power Slash could be a viable way (if you want even via Dark arts).
    To me he can even receive put Mind Down debuff too with DArts using Delirium. (but at this point he will the the tollset boy of the pvp xD)

    So he will have finally have a nerf rotation, a build up rotation, and then a damage rotation.

    I think that this way, or with similar fixes, it will be a more complete job, not a job that have his potential all locked to 2 PvP abilities (that are still very strong and I like them),
    but he can use a very wide skillset that maybe won't make him shine for his DPS like Warriors, but will make him versatile.
    (0)
    Last edited by Geologo; 09-24-2016 at 07:58 AM.

  2. #2
    Player
    P4X0R10N's Avatar
    Join Date
    Jun 2015
    Posts
    394
    Character
    Dugu Qiubai
    World
    Midgardsormr
    Main Class
    Marauder Lv 70
    Drk already has reduced mp consumption in pvp. Don't really need more. And slashing debuff is useless in feast since the only other slashing damage class is a ninja which already has slashing debuff.

    Give drk healing debuff imo. Make it their thing. Whereas wars go for straight damage, pallies reduce team damage, drks can reduce the amount of healing of the enemy. All three methods accomplish the same goal in different ways.

    Adding more cc which us useless to the drk individually because it already has enough and which requires a lot of team coordination to take full advantage of in a year setting is the wrong way to go for drks themselves and for pvp as a whole.
    (0)

  3. #3
    Player
    P4X0R10N's Avatar
    Join Date
    Jun 2015
    Posts
    394
    Character
    Dugu Qiubai
    World
    Midgardsormr
    Main Class
    Marauder Lv 70
    *in a team setting
    (0)

  4. #4
    Player
    zuzu-bq's Avatar
    Join Date
    May 2015
    Posts
    901
    Character
    Zuzu Belloq
    World
    Behemoth
    Main Class
    Black Mage Lv 100
    I've been playing DRK a bit on Feast recently and this will be a really good defensive utility. As a DRK I feel useless when my healer dies while when I'm PLD or WAR I can hold enemies while my party retreats. This bind effect will be pretty helpfull with that. Not only that but helps set Ranged Limit breaks and if people try to wall kite the DRK, well... you're not stuck outside LoS.
    (1)